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Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate
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@@ -6,7 +6,7 @@
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#include "dLogger.h"
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#include "ChatPacketHandler.h"
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#include "GeneralUtils.h"
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#include "PacketUtils.h"
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#include "BitstreamUtils.h"
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#include "Database.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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@@ -146,7 +146,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
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void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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bitStream.Write(player);
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bitStream.Write(time);
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@@ -345,7 +345,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
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void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
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BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
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bitStream.Write(team->teamID);
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bitStream.Write(deleteTeam);
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