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chore: remove non cstdint integer types in client ORM (#1405)
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@@ -4,20 +4,20 @@
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#include "CDTable.h"
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struct CDDestructibleComponent {
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unsigned int id; //!< The component ID from the ComponentsRegistry Table
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int faction; //!< The Faction ID of the object
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uint32_t id; //!< The component ID from the ComponentsRegistry Table
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int32_t faction; //!< The Faction ID of the object
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std::string factionList; //!< A list of the faction IDs
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int life; //!< The amount of life of the object
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unsigned int imagination; //!< The amount of imagination of the object
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int LootMatrixIndex; //!< The Loot Matrix Index
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int CurrencyIndex; //!< The Currency Index
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unsigned int level; //!< ???
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int32_t life; //!< The amount of life of the object
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uint32_t imagination; //!< The amount of imagination of the object
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int32_t LootMatrixIndex; //!< The Loot Matrix Index
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int32_t CurrencyIndex; //!< The Currency Index
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uint32_t level; //!< ???
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float armor; //!< The amount of armor of the object
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unsigned int death_behavior; //!< The behavior ID of the death behavior
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uint32_t death_behavior; //!< The behavior ID of the death behavior
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bool isnpc; //!< Whether or not the object is an NPC
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unsigned int attack_priority; //!< ???
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uint32_t attack_priority; //!< ???
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bool isSmashable; //!< Whether or not the object is smashable
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int difficultyLevel; //!< ???
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int32_t difficultyLevel; //!< ???
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};
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class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
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