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Add more null checks and split out code
Makes crash logs more apparent for what stage they crashed in for the engine updating.
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@@ -85,6 +85,10 @@ public:
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const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
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private:
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void SerializeEntities();
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void KillEntities();
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void DeleteEntities();
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static EntityManager* m_Address; //For singleton method
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static std::vector<LWOMAPID> m_GhostingExcludedZones;
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static std::vector<LOT> m_GhostingExcludedLOTs;
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