Merge remote-tracking branch 'upstream/main' into PetFixes

This commit is contained in:
jadebenn
2024-02-13 20:59:27 -06:00
309 changed files with 4031 additions and 4493 deletions

View File

@@ -119,7 +119,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
return;
auto* playerEntity = Game::entityManager->GetEntity(playerID);
if (!playerEntity || !playerEntity->GetParentUser() || !playerEntity->GetParentUser()->GetLastUsedChar())
if (!playerEntity || !playerEntity->GetCharacter())
return;
auto* player = playerEntity->GetCharacter();

View File

@@ -17,12 +17,12 @@ void QbEnemyStunner::OnQuickBuildComplete(Entity* self, Entity* target) {
if (!skillComponent) return;
// Get the skill IDs of this object.
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
auto skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
std::map<uint32_t, uint32_t> skillBehaviorMap;
// For each skill, cast it with the associated behavior ID.
for (auto skill : skills) {
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
skillBehaviorMap.insert(std::make_pair(skill.skillID, behaviorData.behaviorID));