Merge remote-tracking branch 'upstream/main' into PetFixes

This commit is contained in:
jadebenn
2024-02-13 20:59:27 -06:00
309 changed files with 4031 additions and 4493 deletions

View File

@@ -1,7 +1,6 @@
#include "GameMessages.h"
#include "User.h"
#include "Entity.h"
#include "PacketUtils.h"
#include "BitStreamUtils.h"
#include "BitStream.h"
#include "Game.h"
@@ -21,7 +20,6 @@
#include "WorldPackets.h"
#include "Item.h"
#include "ZCompression.h"
#include "Player.h"
#include "dConfig.h"
#include "TeamManager.h"
#include "ChatPackets.h"
@@ -81,6 +79,7 @@
#include "RailActivatorComponent.h"
#include "LevelProgressionComponent.h"
#include "DonationVendorComponent.h"
#include "GhostComponent.h"
// Message includes:
#include "dZoneManager.h"
@@ -97,7 +96,9 @@
#include "eReplicaComponentType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "ePetAbilityType.h"
#include "ActivityManager.h"
#include "PlayerManager.h"
#include "CDComponentsRegistryTable.h"
#include "CDObjectsTable.h"
@@ -385,8 +386,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
float fIdleTimeElapsed = 0.0f;
float fMoveTimeElapsed = 0.0f;
float fPercentBetweenPoints = 0.0f;
NiPoint3 ptUnexpectedLocation = NiPoint3::ZERO;
NiQuaternion qUnexpectedRotation = NiQuaternion::IDENTITY;
NiPoint3 ptUnexpectedLocation = NiPoint3Constant::ZERO;
NiQuaternion qUnexpectedRotation = NiQuaternionConstant::IDENTITY;
bitStream.Write(bReverse);
bitStream.Write(bStopAtDesiredWaypoint);
@@ -403,8 +404,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
bitStream.Write(ptUnexpectedLocation.y);
bitStream.Write(ptUnexpectedLocation.z);
bitStream.Write(qUnexpectedRotation != NiQuaternion::IDENTITY);
if (qUnexpectedRotation != NiQuaternion::IDENTITY) {
bitStream.Write(qUnexpectedRotation != NiQuaternionConstant::IDENTITY);
if (qUnexpectedRotation != NiQuaternionConstant::IDENTITY) {
bitStream.Write(qUnexpectedRotation.x);
bitStream.Write(qUnexpectedRotation.y);
bitStream.Write(qUnexpectedRotation.z);
@@ -636,6 +637,25 @@ void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const Syste
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToSingleClient(const std::string& message, AMFBaseValue& args, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
LWOOBJID empty = 0;
bitStream.Write(empty);
bitStream.Write(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS); // This is intentional to allow the server to send a ui message to a client via their system address.
bitStream.Write<AMFBaseValue&>(args);
uint32_t strMessageNameLength = message.size();
bitStream.Write(strMessageNameLength);
for (uint32_t k = 0; k < strMessageNameLength; k++) {
bitStream.Write<char>(message[k]);
}
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args) {
CBITSTREAM;
CMSGHEADER;
@@ -762,7 +782,7 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp
bitStream.Write(lootType != LOOTTYPE_NONE);
if (lootType != LOOTTYPE_NONE) bitStream.Write(lootType);
bitStream.Write(NiPoint3::ZERO);
bitStream.Write(NiPoint3Constant::ZERO);
bitStream.Write(sourceLOT != LOT_NULL);
if (sourceLOT != LOT_NULL) bitStream.Write(sourceLOT);
@@ -1071,7 +1091,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
entity->RegisterCoinDrop(currency);
}
if (spawnPos != NiPoint3::ZERO) {
if (spawnPos != NiPoint3Constant::ZERO) {
bUsePosition = true;
//Calculate where the loot will go:
@@ -1093,8 +1113,8 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
bitStream.Write(bUsePosition);
bitStream.Write(finalPosition != NiPoint3::ZERO);
if (finalPosition != NiPoint3::ZERO) bitStream.Write(finalPosition);
bitStream.Write(finalPosition != NiPoint3Constant::ZERO);
if (finalPosition != NiPoint3Constant::ZERO) bitStream.Write(finalPosition);
bitStream.Write(currency);
bitStream.Write(item);
@@ -1102,14 +1122,14 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
bitStream.Write(owner);
bitStream.Write(sourceID);
bitStream.Write(spawnPos != NiPoint3::ZERO);
if (spawnPos != NiPoint3::ZERO) bitStream.Write(spawnPos);
bitStream.Write(spawnPos != NiPoint3Constant::ZERO);
if (spawnPos != NiPoint3Constant::ZERO) bitStream.Write(spawnPos);
auto* team = TeamManager::Instance()->GetTeam(owner);
// Currency and powerups should not sync
if (team != nullptr && currency == 0) {
CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
CDObjectsTable* objectsTable = CDClientManager::GetTable<CDObjectsTable>();
const CDObjects& object = objectsTable->GetByID(item);
@@ -1162,7 +1182,7 @@ void GameMessages::SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPo
bitStream.Write(position.y);
bitStream.Write(position.z);
const bool bIsNotIdentity = rotation != NiQuaternion::IDENTITY;
const bool bIsNotIdentity = rotation != NiQuaternionConstant::IDENTITY;
bitStream.Write(bIsNotIdentity);
if (bIsNotIdentity) {
@@ -1638,8 +1658,8 @@ void GameMessages::SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const
void GameMessages::HandleUpdateShootingGalleryRotation(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
float angle = 0.0f;
NiPoint3 facing = NiPoint3::ZERO;
NiPoint3 muzzlePos = NiPoint3::ZERO;
NiPoint3 facing = NiPoint3Constant::ZERO;
NiPoint3 muzzlePos = NiPoint3Constant::ZERO;
inStream->Read(angle);
inStream->Read(facing);
inStream->Read(muzzlePos);
@@ -1739,8 +1759,6 @@ void GameMessages::SendStartCelebrationEffect(Entity* entity, const SystemAddres
bitStream.Write<uint32_t>(0); //subtext
SEND_PACKET;
//PacketUtils::SavePacket("StartCelebrationEffect.bin", (char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
}
@@ -1963,7 +1981,6 @@ void GameMessages::SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID&
bitStream.Write(buffer[i]);
SEND_PACKET;
//PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
}
// Property
@@ -2098,8 +2115,8 @@ void GameMessages::SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::PLACE_MODEL_RESPONSE);
bitStream.Write(position != NiPoint3::ZERO);
if (position != NiPoint3::ZERO) {
bitStream.Write(position != NiPoint3Constant::ZERO);
if (position != NiPoint3Constant::ZERO) {
bitStream.Write(position);
}
@@ -2113,8 +2130,8 @@ void GameMessages::SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress
bitStream.Write(response);
}
bitStream.Write(rotation != NiQuaternion::IDENTITY);
if (rotation != NiQuaternion::IDENTITY) {
bitStream.Write(rotation != NiQuaternionConstant::IDENTITY);
if (rotation != NiQuaternionConstant::IDENTITY) {
bitStream.Write(response);
}
@@ -2266,7 +2283,7 @@ void GameMessages::HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entit
bool modePaused{};
int modeValue = 1;
LWOOBJID playerId{};
NiPoint3 startPosition = NiPoint3::ZERO;
NiPoint3 startPosition = NiPoint3Constant::ZERO;
inStream->Read(start);
@@ -2285,7 +2302,7 @@ void GameMessages::HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entit
auto* player = Game::entityManager->GetEntity(playerId);
if (startPosition == NiPoint3::ZERO) {
if (startPosition == NiPoint3Constant::ZERO) {
startPosition = player->GetPosition();
}
@@ -2379,13 +2396,13 @@ void GameMessages::HandlePlacePropertyModel(RakNet::BitStream* inStream, Entity*
inStream->Read(model);
PropertyManagementComponent::Instance()->UpdateModelPosition(model, NiPoint3::ZERO, NiQuaternion::IDENTITY);
PropertyManagementComponent::Instance()->UpdateModelPosition(model, NiPoint3Constant::ZERO, NiQuaternionConstant::IDENTITY);
}
void GameMessages::HandleUpdatePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
LWOOBJID model;
NiPoint3 position;
NiQuaternion rotation = NiQuaternion::IDENTITY;
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
inStream->Read(model);
inStream->Read(position);
@@ -2579,6 +2596,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
//We need to get a new ID for our model first:
ObjectIDManager::RequestPersistentID([=](uint32_t newID) {
if (!entity || !entity->GetCharacter() || !entity->GetCharacter()->GetParentUser()) return;
LWOOBJID newIDL = newID;
GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT);
@@ -2601,13 +2619,13 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
//Insert into ugc:
std::string str(sd0Data.get(), sd0Size);
std::istringstream sd0DataStream(str);
Database::Get()->InsertNewUgcModel(sd0DataStream, blueprintIDSmall, entity->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
Database::Get()->InsertNewUgcModel(sd0DataStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
//Insert into the db as a BBB model:
IPropertyContents::Model model;
model.id = newIDL;
model.ugcId = blueprintIDSmall;
model.position = NiPoint3::ZERO;
model.position = NiPoint3Constant::ZERO;
model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
model.lot = 14;
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name");
@@ -2709,7 +2727,7 @@ void GameMessages::HandlePropertyEntranceSync(RakNet::BitStream* inStream, Entit
filterText.push_back(c);
}
auto* player = Player::GetPlayer(sysAddr);
auto* player = PlayerManager::GetPlayer(sysAddr);
auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
@@ -2736,7 +2754,7 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
inStream->Read(index);
inStream->Read(returnToZone);
auto* player = Player::GetPlayer(sysAddr);
auto* player = PlayerManager::GetPlayer(sysAddr);
auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
if (entranceComponent != nullptr) {
@@ -3388,7 +3406,7 @@ void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId
bitStream.Write(petsDestPos);
bitStream.Write(telePos);
const bool hasDefault = teleRot != NiQuaternion::IDENTITY;
const bool hasDefault = teleRot != NiQuaternionConstant::IDENTITY;
bitStream.Write(hasDefault);
if (hasDefault) bitStream.Write(teleRot);
@@ -3533,7 +3551,7 @@ void GameMessages::SendClientExitTamingMinigame(LWOOBJID objectId, bool bVolunta
SEND_PACKET;
}
void GameMessages::SendShowPetActionButton(const LWOOBJID& objectId, const ePetAbilityType petAbility, const bool bShow, const SystemAddress& sysAddr) {
void GameMessages::SendShowPetActionButton(const LWOOBJID objectId, const ePetAbilityType petAbility, const bool bShow, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
@@ -4240,7 +4258,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
LWOOBJID pickupObjID = LWOOBJID_EMPTY;
LWOOBJID pickupSpawnerID = LWOOBJID_EMPTY;
int32_t pickupSpawnerIndex = -1;
NiPoint3 vehiclePosition = NiPoint3::ZERO;
NiPoint3 vehiclePosition = NiPoint3Constant::ZERO;
if (inStream->ReadBit()) inStream->Read(pickupObjID);
if (inStream->ReadBit()) inStream->Read(pickupSpawnerID);
@@ -4644,10 +4662,11 @@ void GameMessages::HandleToggleGhostReferenceOverride(RakNet::BitStream* inStrea
inStream->Read(bOverride);
auto* player = Player::GetPlayer(sysAddr);
auto* player = PlayerManager::GetPlayer(sysAddr);
if (player != nullptr) {
player->SetGhostOverride(bOverride);
auto* ghostComponent = entity->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->SetGhostOverride(bOverride);
Game::entityManager->UpdateGhosting(player);
}
@@ -4659,10 +4678,11 @@ void GameMessages::HandleSetGhostReferencePosition(RakNet::BitStream* inStream,
inStream->Read(position);
auto* player = Player::GetPlayer(sysAddr);
auto* player = PlayerManager::GetPlayer(sysAddr);
if (player != nullptr) {
player->SetGhostOverridePoint(position);
auto* ghostComponent = entity->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->SetGhostOverridePoint(position);
Game::entityManager->UpdateGhosting(player);
}
@@ -4670,7 +4690,7 @@ void GameMessages::HandleSetGhostReferencePosition(RakNet::BitStream* inStream,
void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
bool bConfirmed{}; // this doesnt even do anything, thanks ND!
bool bConfirmed{}; // This doesn't appear to do anything. Further research is needed.
bool countIsDefault{};
int count = 1;
LOT item;
@@ -4706,8 +4726,8 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
return;
}
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
@@ -4798,8 +4818,8 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
Item* item = inv->FindItemById(iObjID);
if (!item) return;
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
@@ -4848,8 +4868,8 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
Item* item = inv->FindItemById(iObjID);
if (!item) return;
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
@@ -4923,7 +4943,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
inStream->Read(senderID);
auto* sender = Game::entityManager->GetEntity(senderID);
auto* player = Player::GetPlayer(sysAddr);
auto* player = PlayerManager::GetPlayer(sysAddr);
if (!player) {
return;
@@ -5061,7 +5081,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
if (emoteID == 0) return;
std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
CDEmoteTableTable* emotes = CDClientManager::GetTable<CDEmoteTableTable>();
if (emotes) {
CDEmoteTable* emote = emotes->GetEmote(emoteID);
if (emote) sAnimationName = emote->animationName;
@@ -5130,13 +5150,8 @@ void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) {
inStream->Read(bFlag);
inStream->Read(iFlagID);
auto user = entity->GetParentUser();
if (user) {
auto character = user->GetLastUsedChar();
if (!character) return;
character->SetPlayerFlag(iFlagID, bFlag);
}
auto character = entity->GetCharacter();
if (character) character->SetPlayerFlag(iFlagID, bFlag);
}
void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* entity) {