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Update PetComponent.cpp
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@ -793,7 +793,7 @@ void PetComponent::OnSpawn() {
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Game::entityManager->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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}
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void PetComponent::OnFollow(const float& deltaTime) {
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void PetComponent::OnFollow(const float deltaTime) {
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Entity* owner = GetOwner();
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Entity* owner = GetOwner();
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if (!owner) return;
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if (!owner) return;
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