rough logic around loading physics

as well as modelbehaviors
This commit is contained in:
Aaron Kimbre
2023-06-23 12:01:41 -05:00
parent d153d66e26
commit d44b18e38f
2 changed files with 49 additions and 7 deletions

View File

@@ -379,6 +379,10 @@ protected:
std::vector<LWOOBJID> m_TargetsInPhantom;
static const std::vector<ComponentWhitelist> m_ComponentWhitelists;
bool m_HasModelBehaviors = false;
bool m_HasPhysicsComponent = false;
uint32_t m_PhysicsComponentID = -1;
};
#include "Entity.tcc"