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rough logic around loading physics
as well as modelbehaviors
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@@ -379,6 +379,10 @@ protected:
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std::vector<LWOOBJID> m_TargetsInPhantom;
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static const std::vector<ComponentWhitelist> m_ComponentWhitelists;
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bool m_HasModelBehaviors = false;
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bool m_HasPhysicsComponent = false;
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uint32_t m_PhysicsComponentID = -1;
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};
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#include "Entity.tcc"
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