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chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
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@@ -168,10 +168,9 @@ float RenderComponent::DoAnimation(Entity* self, const std::string& animation, b
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auto* animationsTable = CDClientManager::GetTable<CDAnimationsTable>();
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for (auto& groupId : renderComponent->m_animationGroupIds) {
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auto animationGroup = animationsTable->GetAnimation(animation, renderComponent->GetLastAnimationName(), groupId);
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if (animationGroup.FoundData()) {
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auto data = animationGroup.Data();
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renderComponent->SetLastAnimationName(data.animation_name);
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returnlength = data.animation_length;
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if (animationGroup) {
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renderComponent->SetLastAnimationName(animationGroup->animation_name);
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returnlength = animationGroup->animation_length;
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}
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}
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if (sendAnimation) GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animation), priority, scale);
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