chore: Move database storage containers to be translation unit local to allow for safe references (#1434)

* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
This commit is contained in:
David Markowitz
2024-02-09 05:37:58 -08:00
committed by GitHub
parent dc29f5962d
commit d2aeebcd46
84 changed files with 394 additions and 529 deletions

View File

@@ -1,8 +1,10 @@
#include "CDSkillBehaviorTable.h"
void CDSkillBehaviorTable::LoadValuesFromDatabase() {
m_empty = CDSkillBehavior();
namespace {
CDSkillBehavior m_empty = CDSkillBehavior();
};
void CDSkillBehaviorTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
@@ -14,8 +16,7 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
tableSize.finalize();
// Reserve the size
//this->entries.reserve(size);
auto& entries = GetEntriesMutable();
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior");
@@ -41,7 +42,7 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED(entry.cancelType = tableData.getIntField("cancelType", -1));
this->entries.insert(std::make_pair(entry.skillID, entry));
entries.insert(std::make_pair(entry.skillID, entry));
//this->entries.push_back(entry);
tableData.nextRow();
}
@@ -50,8 +51,9 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
}
const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(uint32_t skillID) {
std::map<uint32_t, CDSkillBehavior>::iterator it = this->entries.find(skillID);
if (it != this->entries.end()) {
auto& entries = GetEntries();
auto it = entries.find(skillID);
if (it != entries.end()) {
return it->second;
}