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chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
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@@ -1,8 +1,10 @@
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#include "CDSkillBehaviorTable.h"
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void CDSkillBehaviorTable::LoadValuesFromDatabase() {
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m_empty = CDSkillBehavior();
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namespace {
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CDSkillBehavior m_empty = CDSkillBehavior();
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};
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void CDSkillBehaviorTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
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@@ -14,8 +16,7 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
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tableSize.finalize();
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// Reserve the size
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//this->entries.reserve(size);
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auto& entries = GetEntriesMutable();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior");
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@@ -41,7 +42,7 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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UNUSED(entry.cancelType = tableData.getIntField("cancelType", -1));
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this->entries.insert(std::make_pair(entry.skillID, entry));
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entries.insert(std::make_pair(entry.skillID, entry));
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//this->entries.push_back(entry);
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tableData.nextRow();
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}
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@@ -50,8 +51,9 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
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}
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const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(uint32_t skillID) {
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std::map<uint32_t, CDSkillBehavior>::iterator it = this->entries.find(skillID);
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if (it != this->entries.end()) {
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auto& entries = GetEntries();
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auto it = entries.find(skillID);
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if (it != entries.end()) {
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return it->second;
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}
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