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chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
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@@ -9,11 +9,7 @@ struct CDScriptComponent {
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std::string client_script_name; //!< The client script name
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};
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class CDScriptComponentTable : public CDTable<CDScriptComponentTable> {
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private:
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std::map<uint32_t, CDScriptComponent> entries;
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CDScriptComponent m_ToReturnWhenNoneFound;
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class CDScriptComponentTable : public CDTable<CDScriptComponentTable, std::map<uint32_t, CDScriptComponent>> {
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public:
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void LoadValuesFromDatabase();
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// Gets an entry by scriptID
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