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chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
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@@ -10,17 +10,10 @@ struct CDObjectSkills {
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uint32_t AICombatWeight; //!< ???
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};
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class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
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private:
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std::vector<CDObjectSkills> entries;
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class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable, std::vector<CDObjectSkills>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
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// Gets all the entries in the table
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const std::vector<CDObjectSkills>& GetEntries() const;
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};
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