chore: Move database storage containers to be translation unit local to allow for safe references (#1434)

* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
This commit is contained in:
David Markowitz
2024-02-09 05:37:58 -08:00
committed by GitHub
parent dc29f5962d
commit d2aeebcd46
84 changed files with 394 additions and 529 deletions

View File

@@ -49,7 +49,8 @@ void CDLootTableTable::LoadValuesFromDatabase() {
}
// Reserve the size
this->entries.reserve(size);
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
@@ -57,17 +58,18 @@ void CDLootTableTable::LoadValuesFromDatabase() {
CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
this->entries[lootTableIndex].push_back(ReadRow(tableData));
entries[lootTableIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
for (auto& [id, table] : this->entries) {
for (auto& [id, table] : entries) {
SortTable(table);
}
}
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
auto itr = this->entries.find(tableId);
if (itr != this->entries.end()) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(tableId);
if (itr != entries.end()) {
return itr->second;
}
@@ -77,10 +79,10 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
while (!tableData.eof()) {
CDLootTable entry;
this->entries[tableId].push_back(ReadRow(tableData));
entries[tableId].push_back(ReadRow(tableData));
tableData.nextRow();
}
SortTable(this->entries[tableId]);
SortTable(entries[tableId]);
return this->entries[tableId];
return entries[tableId];
}