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chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
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@@ -25,7 +25,8 @@ void CDLootMatrixTable::LoadValuesFromDatabase() {
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}
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// Reserve the size
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this->entries.reserve(size);
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
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@@ -33,14 +34,15 @@ void CDLootMatrixTable::LoadValuesFromDatabase() {
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CDLootMatrix entry;
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uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
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entries[lootMatrixIndex].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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}
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const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
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auto itr = this->entries.find(matrixId);
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if (itr != this->entries.end()) {
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auto& entries = GetEntriesMutable();
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auto itr = entries.find(matrixId);
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if (itr != entries.end()) {
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return itr->second;
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}
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@@ -49,10 +51,10 @@ const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
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auto tableData = query.execQuery();
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while (!tableData.eof()) {
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this->entries[matrixId].push_back(ReadRow(tableData));
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entries[matrixId].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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return this->entries[matrixId];
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return entries[matrixId];
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}
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