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chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
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@@ -17,6 +17,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
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auto& entries = GetEntriesMutable();
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while (!tableData.eof()) {
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CDItemComponent entry;
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entry.id = tableData.getIntField("id", -1);
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@@ -62,7 +63,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
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entry.forgeType = tableData.getIntField("forgeType", -1);
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entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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@@ -70,8 +71,9 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
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}
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const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skillID) {
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const auto& it = this->entries.find(skillID);
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if (it != this->entries.end()) {
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auto& entries = GetEntriesMutable();
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const auto& it = entries.find(skillID);
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if (it != entries.end()) {
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return it->second;
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}
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@@ -129,12 +131,12 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skill
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entry.forgeType = tableData.getIntField("forgeType", -1);
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entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
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entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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const auto& it2 = this->entries.find(skillID);
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if (it2 != this->entries.end()) {
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const auto& it2 = entries.find(skillID);
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if (it2 != entries.end()) {
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return it2->second;
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}
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