chore: Move database storage containers to be translation unit local to allow for safe references (#1434)

* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
This commit is contained in:
David Markowitz
2024-02-09 05:37:58 -08:00
committed by GitHub
parent dc29f5962d
commit d2aeebcd46
84 changed files with 394 additions and 529 deletions

View File

@@ -17,6 +17,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
CDItemComponent entry;
entry.id = tableData.getIntField("id", -1);
@@ -62,7 +63,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
entry.forgeType = tableData.getIntField("forgeType", -1);
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
this->entries.insert(std::make_pair(entry.id, entry));
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
@@ -70,8 +71,9 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skillID) {
const auto& it = this->entries.find(skillID);
if (it != this->entries.end()) {
auto& entries = GetEntriesMutable();
const auto& it = entries.find(skillID);
if (it != entries.end()) {
return it->second;
}
@@ -129,12 +131,12 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skill
entry.forgeType = tableData.getIntField("forgeType", -1);
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
this->entries.insert(std::make_pair(entry.id, entry));
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
const auto& it2 = this->entries.find(skillID);
if (it2 != this->entries.end()) {
const auto& it2 = entries.find(skillID);
if (it2 != entries.end()) {
return it2->second;
}