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fix: add Onedrive log message (#1269)
* fix: Onedrive log message * Update README.md
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@ -285,6 +285,7 @@ Below are known good SHA256 checksums of the client:
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* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
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* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
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If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
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If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
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You must also make absolutely sure your LEGO Universe client is not in a Windows OneDrive. DLU is not and will not support a client being stored in a OneDrive, so ensure you have moved the client outside of that location.
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### Darkflame Universe Client
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### Darkflame Universe Client
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Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.
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Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.
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@ -154,7 +154,7 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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} catch (std::runtime_error& ex) {
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LOG("Got an error while setting up assets: %s", ex.what());
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LOG("Got an error while setting up assets: %s", ex.what());
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LOG("Is the provided client_location in Windows Onedrive? If so, remove it from Onedrive.");
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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