diff --git a/README.md b/README.md index b51fa4b0..287ae834 100644 --- a/README.md +++ b/README.md @@ -285,6 +285,7 @@ Below are known good SHA256 checksums of the client: * `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed) If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64. +You must also make absolutely sure your LEGO Universe client is not in a Windows OneDrive. DLU is not and will not support a client being stored in a OneDrive, so ensure you have moved the client outside of that location. ### Darkflame Universe Client Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there. diff --git a/dMasterServer/MasterServer.cpp b/dMasterServer/MasterServer.cpp index 0380a89a..72eb4e59 100644 --- a/dMasterServer/MasterServer.cpp +++ b/dMasterServer/MasterServer.cpp @@ -154,7 +154,7 @@ int main(int argc, char** argv) { Game::assetManager = new AssetManager(clientPath); } catch (std::runtime_error& ex) { LOG("Got an error while setting up assets: %s", ex.what()); - + LOG("Is the provided client_location in Windows Onedrive? If so, remove it from Onedrive."); return EXIT_FAILURE; }