Add deleteinven slash command

This commit is contained in:
EmosewaMC
2022-12-02 06:03:47 -08:00
parent a0310f6ffd
commit cf44028665
26 changed files with 129 additions and 33 deletions

View File

@@ -9,6 +9,7 @@
#include "SkillComponent.h"
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "CDClientManager.h"
std::unordered_map<int32_t, std::vector<BuffParameter>> BuffComponent::m_Cache{};

View File

@@ -28,6 +28,7 @@
#include "CharacterComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {

View File

@@ -19,6 +19,7 @@
#include "ItemSetPassiveAbility.h"
#include "ItemSetPassiveAbilityID.h"
#include "PossessorComponent.h"
#include "eInventoryType.h"
class Entity;
class ItemSet;

View File

@@ -9,6 +9,7 @@
#include "dpWorld.h"
#include "EntityManager.h"
#include "SimplePhysicsComponent.h"
#include "CDClientManager.h"
std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};

View File

@@ -17,6 +17,7 @@
#include "Player.h"
#include "RocketLaunchpadControlComponent.h"
#include "PropertyEntranceComponent.h"
#include "InventoryComponent.h"
#include <vector>
#include "CppScripts.h"

View File

@@ -16,6 +16,7 @@
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "dConfig.h"
#include "InventoryComponent.h"
#include "DestroyableComponent.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {