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fix(settings): list the packet capture and replay sandbox settings in the shipped ini files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -291,3 +291,8 @@ inspector_max_mb=1024
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snapshot_days=90
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# Always keep per character (snapshots)
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snapshot_keep=10
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# ---- Packet capture ----
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# Capture files: Folder for packet capture files, relative to the server binaries. Captures are player data: keep it out
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# of any repository.
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capture_dir=captures
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@@ -115,3 +115,18 @@ ugc_manifest_models=0
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log_chat=1
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# Include whispers and team chat: Only staff with the Read private chat permission see them.
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log_private_chat=1
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# ---- Packet capture ----
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# Send at least every: A server sends what it recorded this often, even when the batch is small. (ms)
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capture_flush_interval_ms=1000
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# Or when a batch reaches: A server sends a batch as soon as it is this large. (bytes)
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capture_flush_bytes=262144
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# Keep at most: Batches a server keeps while master can't take them; past this the oldest are dropped and the capture
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# shows a gap. (MB)
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capture_buffer_max_mb=16
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# Replay sandbox: Set by the capture tool in the sandboxes it makes for replays: the servers then refuse any database
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# but a SQLite file in their own folder. Leave it off on a real server. Read when the server starts.
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replay_sandbox=0
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# Live database (sandbox): Set by the capture tool in replay sandboxes: the real server's SQLite file, which a sandbox
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# refuses to open. Read when the server starts.
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replay_live_sqlite_path=
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