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fix: Implement proper Sound trigger component serialization (#1160)
* cleanup * more cleanup and fully implement the sound trigger and racing sound trigger * more cleanup, and better defaults * fixes and tested * update initializor for guid and when to load sound guids * make racing sound trigger it's own component * fix type * Remove global move serializes --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
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@@ -7,10 +7,24 @@ class GUID {
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public:
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explicit GUID();
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explicit GUID(const std::string& guid);
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uint32_t GetData1() const;
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uint16_t GetData2() const;
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uint16_t GetData3() const;
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std::array<uint8_t, 8> GetData4() const;
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void Serialize(RakNet::BitStream* outBitStream);
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uint32_t GetData1() const {
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return data1;
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}
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uint16_t GetData2() const {
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return data2;
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}
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uint16_t GetData3() const {
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return data3;
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}
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std::array<uint8_t, 8> GetData4() const {
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return data4;
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}
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private:
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uint32_t data1 = 0;
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uint16_t data2 = 0;
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