mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
fix: load fdbchecksum to verify, even on character selection (world 0) (#1176)
This commit is contained in:
parent
a29253d2f0
commit
7e2747a2d2
@ -262,50 +262,51 @@ int main(int argc, char** argv) {
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
|
||||
g_CloneID = cloneID;
|
||||
|
||||
// pre calculate the FDB checksum
|
||||
if (Game::config->GetValue("check_fdb") == "1") {
|
||||
std::ifstream fileStream;
|
||||
|
||||
static const std::vector<std::string> aliases = {
|
||||
"CDServers.fdb",
|
||||
"cdserver.fdb",
|
||||
"CDClient.fdb",
|
||||
"cdclient.fdb",
|
||||
};
|
||||
|
||||
for (const auto& file : aliases) {
|
||||
fileStream.open(Game::assetManager->GetResPath() / file, std::ios::binary | std::ios::in);
|
||||
if (fileStream.is_open()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const int32_t bufferSize = 1024;
|
||||
MD5* md5 = new MD5();
|
||||
|
||||
char fileStreamBuffer[1024] = {};
|
||||
|
||||
while (!fileStream.eof()) {
|
||||
memset(fileStreamBuffer, 0, bufferSize);
|
||||
fileStream.read(fileStreamBuffer, bufferSize);
|
||||
md5->update(fileStreamBuffer, fileStream.gcount());
|
||||
}
|
||||
|
||||
fileStream.close();
|
||||
|
||||
const char* nullTerminateBuffer = "\0";
|
||||
md5->update(nullTerminateBuffer, 1); // null terminate the data
|
||||
md5->finalize();
|
||||
databaseChecksum = md5->hexdigest();
|
||||
|
||||
delete md5;
|
||||
|
||||
Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s", databaseChecksum.c_str());
|
||||
}
|
||||
} else {
|
||||
Game::entityManager->Initialize();
|
||||
}
|
||||
|
||||
// pre calculate the FDB checksum
|
||||
if (Game::config->GetValue("check_fdb") == "1") {
|
||||
std::ifstream fileStream;
|
||||
|
||||
static const std::vector<std::string> aliases = {
|
||||
"CDServers.fdb",
|
||||
"cdserver.fdb",
|
||||
"CDClient.fdb",
|
||||
"cdclient.fdb",
|
||||
};
|
||||
|
||||
for (const auto& file : aliases) {
|
||||
fileStream.open(Game::assetManager->GetResPath() / file, std::ios::binary | std::ios::in);
|
||||
if (fileStream.is_open()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const int32_t bufferSize = 1024;
|
||||
MD5* md5 = new MD5();
|
||||
|
||||
char fileStreamBuffer[1024] = {};
|
||||
|
||||
while (!fileStream.eof()) {
|
||||
memset(fileStreamBuffer, 0, bufferSize);
|
||||
fileStream.read(fileStreamBuffer, bufferSize);
|
||||
md5->update(fileStreamBuffer, fileStream.gcount());
|
||||
}
|
||||
|
||||
fileStream.close();
|
||||
|
||||
const char* nullTerminateBuffer = "\0";
|
||||
md5->update(nullTerminateBuffer, 1); // null terminate the data
|
||||
md5->finalize();
|
||||
databaseChecksum = md5->hexdigest();
|
||||
|
||||
delete md5;
|
||||
|
||||
Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s", databaseChecksum.c_str());
|
||||
}
|
||||
|
||||
uint32_t currentFrameDelta = highFrameDelta;
|
||||
// These values are adjust them selves to the current framerate should it update.
|
||||
uint32_t logFlushTime = 15 * currentFramerate; // 15 seconds in frames
|
||||
|
Loading…
Reference in New Issue
Block a user