Remove GameConfig

This commit is contained in:
EmosewaMC 2022-12-05 21:58:21 -08:00
parent a8f8de0689
commit cef5cdeea2
7 changed files with 12 additions and 94 deletions

View File

@ -51,3 +51,7 @@ void dConfig::ProcessLine(const std::string& line) {
this->m_ConfigValues.insert(std::make_pair(key, value)); this->m_ConfigValues.insert(std::make_pair(key, value));
} }
void dConfig::AddToConfig(std::string& key, std::string& value) {
this->m_ConfigValues.insert_or_assign(key, value);
}

View File

@ -25,6 +25,11 @@ public:
*/ */
void ReloadConfig(); void ReloadConfig();
/**
* Adds to or replaces a config in the config values.
*/
void AddToConfig(std::string& key, std::string& value);
private: private:
void ProcessLine(const std::string& line); void ProcessLine(const std::string& line);

View File

@ -25,7 +25,6 @@
#include "dConfig.h" #include "dConfig.h"
#include "TeamManager.h" #include "TeamManager.h"
#include "ChatPackets.h" #include "ChatPackets.h"
#include "GameConfig.h"
#include "RocketLaunchLupComponent.h" #include "RocketLaunchLupComponent.h"
#include "eUnequippableActiveType.h" #include "eUnequippableActiveType.h"
@ -999,7 +998,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
} }
void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos, int count) { void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos, int count) {
if (GameConfig::GetValue<int32_t>("no_drops") == 1) { if (Game::config->GetValue("no_drops") == "1") {
return; return;
} }

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@ -1,5 +1,4 @@
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp" set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
"GameConfig.cpp"
"GUID.cpp" "GUID.cpp"
"Loot.cpp" "Loot.cpp"
"Mail.cpp" "Mail.cpp"

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@ -1,50 +0,0 @@
#include "GameConfig.h"
#include <sstream>
std::map<std::string, std::string> GameConfig::m_Config{};
std::string GameConfig::m_EmptyString{};
void GameConfig::Load(const std::string& filepath) {
m_EmptyString = "";
std::ifstream in(filepath);
if (!in.good()) return;
std::string line;
while (std::getline(in, line)) {
if (line.length() > 0) {
if (line[0] != '#') ProcessLine(line);
}
}
}
const std::string& GameConfig::GetValue(const std::string& key) {
const auto& it = m_Config.find(key);
if (it != m_Config.end()) {
return it->second;
}
return m_EmptyString;
}
void GameConfig::SetValue(const std::string& key, const std::string& value) {
m_Config.insert_or_assign(key, value);
}
void GameConfig::ProcessLine(const std::string& line) {
std::stringstream ss(line);
std::string segment;
std::vector<std::string> seglist;
while (std::getline(ss, segment, '=')) {
seglist.push_back(segment);
}
if (seglist.size() != 2) return;
//Make sure that on Linux, we remove special characters:
if (!seglist[1].empty() && seglist[1][seglist[1].size() - 1] == '\r')
seglist[1].erase(seglist[1].size() - 1);
m_Config.insert_or_assign(seglist[0], seglist[1]);
}

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@ -1,38 +0,0 @@
#pragma once
#include <fstream>
#include <string>
#include <vector>
#include <map>
#include "GeneralUtils.h"
class GameConfig {
public:
static void Load(const std::string& filepath);
static const std::string& GetValue(const std::string& key);
static void SetValue(const std::string& key, const std::string& value);
template <typename T>
static T GetValue(const std::string& key) {
T value;
if (GeneralUtils::TryParse(GetValue(key), value)) {
return value;
}
return T();
}
template <typename T>
static void SetValue(const std::string& key, const T& value) {
SetValue(key, std::to_string(value));
}
private:
static void ProcessLine(const std::string& line);
static std::map<std::string, std::string> m_Config;
static std::string m_EmptyString;
};

View File

@ -60,7 +60,6 @@
#include "BuffComponent.h" #include "BuffComponent.h"
#include "SkillComponent.h" #include "SkillComponent.h"
#include "VanityUtilities.h" #include "VanityUtilities.h"
#include "GameConfig.h"
#include "ScriptedActivityComponent.h" #include "ScriptedActivityComponent.h"
#include "LevelProgressionComponent.h" #include "LevelProgressionComponent.h"
#include "AssetManager.h" #include "AssetManager.h"
@ -1712,7 +1711,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
if (chatCommand == "config-set" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) { if (chatCommand == "config-set" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) {
GameConfig::SetValue(args[0], args[1]); Game::config->AddToConfig(args[0], args[1]);
ChatPackets::SendSystemMessage( ChatPackets::SendSystemMessage(
sysAddr, u"Set config value: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" to " + GeneralUtils::UTF8ToUTF16(args[1]) sysAddr, u"Set config value: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" to " + GeneralUtils::UTF8ToUTF16(args[1])
@ -1720,7 +1719,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
if (chatCommand == "config-get" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "config-get" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
const auto& value = GameConfig::GetValue(args[0]); const auto& value = Game::config->GetValue(args[0]);
std::u16string u16key = GeneralUtils::UTF8ToUTF16(args[0]); std::u16string u16key = GeneralUtils::UTF8ToUTF16(args[0]);
if (value.empty()) { if (value.empty()) {