mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV add OnOffCollisionPhantom call to cppscripts Add physics shape for gas blocking volume * Add Ninja Sensie Script for alpha FV and migration * Fix private var casing * And ninja wild scripts they keep making me add more things * address feedback --------- Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
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@ -1342,6 +1342,10 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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auto* other = EntityManager::Instance()->GetEntity(otherEntity);
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if (!other) return;
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnOffCollisionPhantom(this, other);
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}
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TriggerEvent(eTriggerEventType::EXIT, other);
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SwitchComponent* switchComp = GetComponent<SwitchComponent>();
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@ -216,6 +216,13 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx"){
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_Position.y -= (111.467964f * m_Scale) / 2;
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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} else {
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//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());
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@ -294,6 +294,10 @@
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// WBL scripts
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#include "WblGenericZone.h"
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// Alpha Scripts
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#include "TriggerGas.h"
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#include "ActNinjaSensei.h"
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// pickups
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#include "SpecialCoinSpawner.h"
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#include "SpecialPowerupSpawner.h"
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@ -304,6 +308,9 @@
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#include "WildGfGlowbug.h"
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#include "WildAmbientCrab.h"
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#include "WildPants.h"
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#include "WildNinjaStudent.h"
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#include "WildNinjaSensei.h"
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#include "WildNinjaBricks.h"
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//Big bad global bc this is a namespace and not a class:
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InvalidScript* invalidToReturn = new InvalidScript();
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@ -868,6 +875,12 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\zone\\LUPs\\WBL_generic_zone.lua")
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script = new WblGenericZone();
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// Alpha
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if (scriptName == "scripts\\ai\\FV\\L_TRIGGER_GAS.lua")
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script = new TriggerGas();
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else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua")
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script = new ActNinjaSensei();
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// pickups
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if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua")
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script = new SpecialCoinSpawner(1);
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@ -907,12 +920,19 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new WildAmbientCrab();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_PANTS.lua")
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script = new WildPants();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua")
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script = new WildNinjaBricks();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua")
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script = new WildNinjaStudent();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua")
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script = new WildNinjaSensei();
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// handle invalid script reporting if the path is greater than zero and it's not an ignored script
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// information not really needed for sys admins but is for developers
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else if (script == invalidToReturn) {
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if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
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(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
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(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
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(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
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(scriptName == "scripts\\empty.lua")
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)) Game::logger->LogDebug("CppScripts", "LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
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@ -44,6 +44,13 @@ namespace CppScripts {
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*/
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virtual void OnCollisionPhantom(Entity* self, Entity* target) {};
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/**
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* Invoked upon an entity leaving the phantom collider on self.
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*
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* Equivalent to 'function onOffCollisionPhantom(self, msg)'
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*/
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virtual void OnOffCollisionPhantom(Entity* self, Entity* target) {};
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/**
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* Invoked when a player accepted a mission.
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*
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78
dScripts/ai/FV/ActNinjaSensei.cpp
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78
dScripts/ai/FV/ActNinjaSensei.cpp
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@ -0,0 +1,78 @@
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#include "ActNinjaSensei.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void ActNinjaSensei::OnStartup(Entity* self) {
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auto students = EntityManager::Instance()->GetEntitiesInGroup(this->m_StudentGroup);
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std::vector<Entity*> validStudents = {};
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for (auto* student : students) {
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if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
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}
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self->SetVar(u"students", validStudents);
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self->AddTimer("crane", 5);
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}
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void ActNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
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auto students = self->GetVar<std::vector<Entity*>>(u"students");
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if (students.empty()) return;
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if (timerName == "crane") {
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"crane");
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}
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GameMessages::SendPlayAnimation(self, u"crane");
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self->AddTimer("bow", 15.33);
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}
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if (timerName == "bow") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("tiger", 5);
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}
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if (timerName == "tiger") {
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GameMessages::SendPlayAnimation(self, u"tiger");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"tiger");
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}
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GameMessages::SendPlayAnimation(self, u"tiger");
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self->AddTimer("bow2", 15.33);
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}
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if (timerName == "bow2") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("mantis", 5);
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}
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if (timerName == "mantis") {
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GameMessages::SendPlayAnimation(self, u"mantis");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"mantis");
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}
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GameMessages::SendPlayAnimation(self, u"mantis");
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self->AddTimer("bow3", 15.3);
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}
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if (timerName == "bow3") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("repeat", 5);
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}
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if (timerName == "repeat") {
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self->CancelAllTimers();
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self->AddTimer("crane", 5);
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}
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}
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10
dScripts/ai/FV/ActNinjaSensei.h
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10
dScripts/ai/FV/ActNinjaSensei.h
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@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class ActNinjaSensei : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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std::string m_StudentGroup = "Sensei_kids";
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LOT m_StudentLOT = 2497;
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};
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@ -1,4 +1,5 @@
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set(DSCRIPTS_SOURCES_AI_FV
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set(DSCRIPTS_SOURCES_AI_FV
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"ActNinjaSensei.cpp"
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"ActNinjaTurret.cpp"
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"FvFlyingCreviceDragon.cpp"
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"FvDragonSmashingGolemQb.cpp"
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@ -15,4 +16,5 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvPassThroughWall.cpp"
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"FvBounceOverWall.cpp"
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"FvMaelstromGeyser.cpp"
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"TriggerGas.cpp"
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PARENT_SCOPE)
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49
dScripts/ai/FV/TriggerGas.cpp
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49
dScripts/ai/FV/TriggerGas.cpp
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@ -0,0 +1,49 @@
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#include "TriggerGas.h"
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#include "InventoryComponent.h"
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#include "SkillComponent.h"
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#include "Entity.h"
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#include "dLogger.h"
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void TriggerGas::OnStartup(Entity* self) {
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self->AddTimer(this->m_TimerName, this->m_Time);
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}
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void TriggerGas::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer()) return;
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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players.push_back(target);
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self->SetVar(u"players", players);
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}
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void TriggerGas::OnOffCollisionPhantom(Entity* self, Entity* target) {
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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if (!target->IsPlayer() || players.empty()) return;
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auto position = std::find(players.begin(), players.end(), target);
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if (position != players.end()) players.erase(position);
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self->SetVar(u"players", players);
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}
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void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != this->m_TimerName) return;
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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for (auto player : players) {
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if (player->GetIsDead() || !player){
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auto position = std::find(players.begin(), players.end(), player);
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if (position != players.end()) players.erase(position);
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continue;
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}
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auto inventoryComponent = player->GetComponent<InventoryComponent>();
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if (inventoryComponent) {
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if (!inventoryComponent->IsEquipped(this->m_MaelstromHelmet)) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent) {
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skillComponent->CastSkill(this->m_FogDamageSkill, player->GetObjectID());
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}
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}
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}
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}
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self->SetVar(u"players", players);
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self->AddTimer(this->m_TimerName, this->m_Time);
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}
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14
dScripts/ai/FV/TriggerGas.h
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14
dScripts/ai/FV/TriggerGas.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "CppScripts.h"
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class TriggerGas : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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void OnOffCollisionPhantom(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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std::string m_TimerName = "gasTriggerDamage";
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float m_Time = 3.0f;
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uint32_t m_MaelstromHelmet = 3068;
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uint32_t m_FogDamageSkill = 103;
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};
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@ -4,5 +4,8 @@ set(DSCRIPTS_SOURCES_AI_WILD
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"WildAmbientCrab.cpp"
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"WildAndScared.cpp"
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"WildGfGlowbug.cpp"
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"WildNinjaBricks.cpp"
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"WildNinjaStudent.cpp"
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"WildNinjaSensei.cpp"
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"WildPants.cpp"
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PARENT_SCOPE)
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13
dScripts/ai/WILD/WildNinjaBricks.cpp
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13
dScripts/ai/WILD/WildNinjaBricks.cpp
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#include "WildNinjaBricks.h"
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#include "Entity.h"
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void WildNinjaBricks::OnStartup(Entity* self) {
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self->AddToGroup("Ninjastuff");
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}
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void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
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else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
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else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
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}
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9
dScripts/ai/WILD/WildNinjaBricks.h
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9
dScripts/ai/WILD/WildNinjaBricks.h
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#pragma once
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#include "CppScripts.h"
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class WildNinjaBricks : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
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};
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36
dScripts/ai/WILD/WildNinjaSensei.cpp
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36
dScripts/ai/WILD/WildNinjaSensei.cpp
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#include "WildNinjaSensei.h"
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#include "Entity.h"
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void WildNinjaSensei::OnStartup(Entity* self) {
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("CraneStart", 5);
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}
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void WildNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "CraneStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Crane");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("TigerStart", 25);
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GameMessages::SendPlayAnimation(self, u"crane");
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} else if (timerName == "TigerStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Tiger");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("MantisStart", 25);
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GameMessages::SendPlayAnimation(self, u"tiger");
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} else if (timerName == "MantisStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"tiger");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Mantis");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("CraneStart", 25);
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GameMessages::SendPlayAnimation(self, u"mantis");
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} else if (timerName == "Bow") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Bow");
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GameMessages::SendPlayAnimation(self, u"bow");
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}
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}
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9
dScripts/ai/WILD/WildNinjaSensei.h
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9
dScripts/ai/WILD/WildNinjaSensei.h
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#pragma once
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#include "CppScripts.h"
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class WildNinjaSensei : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnTimerDone(Entity* self, std::string timerName);
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};
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14
dScripts/ai/WILD/WildNinjaStudent.cpp
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14
dScripts/ai/WILD/WildNinjaStudent.cpp
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#include "WildNinjaStudent.h"
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#include "GameMessages.h"
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void WildNinjaStudent::OnStartup(Entity* self) {
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self->AddToGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"bow");
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}
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void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
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else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
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else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
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else if (name == "Bow") GameMessages::SendPlayAnimation(self, u"bow");
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}
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9
dScripts/ai/WILD/WildNinjaStudent.h
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9
dScripts/ai/WILD/WildNinjaStudent.h
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#pragma once
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#include "CppScripts.h"
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class WildNinjaStudent : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
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};
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2
migrations/cdserver/6_ninja_sensei.sql
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2
migrations/cdserver/6_ninja_sensei.sql
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INSERT INTO ScriptComponent (id, script_name, client_script_name) VALUES (228, 'scripts\ai\FV\L_ACT_NINJA_SENSEI.lua', null);
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UPDATE ComponentsRegistry SET component_id = 228 WHERE id = 2489 AND component_type = 5;
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