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https://github.com/DarkflameUniverse/DarkflameServer.git
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build.sh
2
build.sh
@ -9,5 +9,5 @@ cd build
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cmake ..
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cmake ..
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# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
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# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
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cmake --build . --config Release
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cmake --build . --config Release -j4
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@ -375,7 +375,7 @@ void Entity::Initialize() {
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comp->SetIsSmashable(destCompData[0].isSmashable);
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comp->SetIsSmashable(destCompData[0].isSmashable);
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comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
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comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
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Game::logger->Log("Entity", "%i %i %f", destCompData[0].life, destCompData[0].imagination, destCompData[0].armor);
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// Now get currency information
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// Now get currency information
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uint32_t npcMinLevel = destCompData[0].level;
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uint32_t npcMinLevel = destCompData[0].level;
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uint32_t currencyIndex = destCompData[0].CurrencyIndex;
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uint32_t currencyIndex = destCompData[0].CurrencyIndex;
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@ -297,7 +297,7 @@ int main(int argc, char** argv) {
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StartChatServer();
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StartChatServer();
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Game::im->GetInstance(0, false, 0);
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Game::im->GetInstance(0, false, 0);
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Game::im->GetInstance(1000, false, 0);
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Game::im->GetInstance(1800, false, 0);
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StartAuthServer();
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StartAuthServer();
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}
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}
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