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@@ -375,7 +375,7 @@ void Entity::Initialize() {
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comp->SetIsSmashable(destCompData[0].isSmashable);
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comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
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Game::logger->Log("Entity", "%i %i %f", destCompData[0].life, destCompData[0].imagination, destCompData[0].armor);
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// Now get currency information
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uint32_t npcMinLevel = destCompData[0].level;
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uint32_t currencyIndex = destCompData[0].CurrencyIndex;
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