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Update SGCannon.cpp
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@ -271,11 +271,9 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
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new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
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};
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auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
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if (info.lot == 2565) {
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LOG("id is %llu", enemy->GetObjectID());
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}
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auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
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auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>();
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if (simplePhysicsComponent) {
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