fix: kracken audio

This commit is contained in:
David Markowitz 2025-05-02 18:10:27 -07:00
parent b31f9670d1
commit 0a12672889

View File

@ -271,9 +271,11 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
};
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
if (info.lot == 2565) {
LOG("id is %llu", enemy->GetObjectID());
}
auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>();
if (simplePhysicsComponent) {
@ -612,7 +614,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
// Destroy all spawners
for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
entity->Kill();
entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
}
ResetVars(self);