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	Update SGCannon.cpp
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		| @@ -271,11 +271,9 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) { | ||||
| 			new LDFData<std::u16string>(u"groupID", u"SGEnemy"), | ||||
| 			new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)), | ||||
| 		}; | ||||
|  | ||||
| 		auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self); | ||||
|  | ||||
| 		if (info.lot == 2565) { | ||||
| 			LOG("id is %llu", enemy->GetObjectID()); | ||||
| 		} | ||||
| 		auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{}); | ||||
| 		auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>(); | ||||
| 		if (simplePhysicsComponent) { | ||||
|   | ||||
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	 David Markowitz
					David Markowitz