Update SGCannon.cpp

This commit is contained in:
David Markowitz 2025-05-02 18:11:55 -07:00
parent 0a12672889
commit c9e4cde68d

View File

@ -271,11 +271,9 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
new LDFData<std::u16string>(u"groupID", u"SGEnemy"), new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)), new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
}; };
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self); auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
if (info.lot == 2565) {
LOG("id is %llu", enemy->GetObjectID());
}
auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{}); auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>(); auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>();
if (simplePhysicsComponent) { if (simplePhysicsComponent) {