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feat(entity): the client's physics system component (47)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -95,6 +95,7 @@
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#include "GateRushComponent.h"
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#include "FactionTriggerComponent.h"
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#include "RocketLandingComponent.h"
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#include "PhysicsSystemComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "ProjectilePhysicsComponent.h"
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#include "GenericActivatorComponent.h"
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@@ -999,6 +1000,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<VehiclePhysicsComponent>(id);
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break;
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}
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case eReplicaComponentType::PHYSICS_SYSTEM: {
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// The client's physics system component: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHYSICS_SYSTEM, -1);
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if (id > -1) AddComponent<PhysicsSystemComponent>(id);
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break;
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}
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case eReplicaComponentType::ROCKET_LANDING: {
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// LWORocketAnimationControlComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LANDING, -1);
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