diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 0ce457bda..358701343 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -95,6 +95,7 @@ #include "GateRushComponent.h" #include "FactionTriggerComponent.h" #include "RocketLandingComponent.h" +#include "PhysicsSystemComponent.h" #include "VehiclePhysicsComponent.h" #include "ProjectilePhysicsComponent.h" #include "GenericActivatorComponent.h" @@ -999,6 +1000,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::PHYSICS_SYSTEM: { + // The client's physics system component: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHYSICS_SYSTEM, -1); + if (id > -1) AddComponent(id); + break; + } case eReplicaComponentType::ROCKET_LANDING: { // LWORocketAnimationControlComponent: the client makes it from the registry const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LANDING, -1); diff --git a/dGame/dComponents/PhysicsSystemComponent.h b/dGame/dComponents/PhysicsSystemComponent.h new file mode 100644 index 000000000..cf1b6c2ab --- /dev/null +++ b/dGame/dComponents/PhysicsSystemComponent.h @@ -0,0 +1,17 @@ +#ifndef PHYSICSSYSTEMCOMPONENT_H +#define PHYSICSSYSTEMCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Physics system, as the client's physics system component makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class PhysicsSystemComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHYSICS_SYSTEM; + + PhysicsSystemComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // PHYSICSSYSTEMCOMPONENT_H