Changed variable names

Changed variable names to more accurately match what they are
This commit is contained in:
EmosewaMC
2021-12-21 23:32:39 -08:00
parent 23e269940b
commit c575294587
2 changed files with 4 additions and 4 deletions

View File

@@ -567,7 +567,7 @@ const NiPoint3& Character::GetRespawnPoint(LWOMAPID map) const
return pair->second;
}
void Character::SetCoins(int64_t newCoins, int lootType) {
void Character::SetCoins(int64_t newCoins, int coinSource) {
if (newCoins < 0)
{
newCoins = 0;
@@ -575,7 +575,7 @@ void Character::SetCoins(int64_t newCoins, int lootType) {
m_Coins = newCoins;
GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootType);
GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, coinSource);
}
bool Character::HasBeenToWorld(LWOMAPID mapID) const