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https://github.com/DarkflameUniverse/DarkflameServer.git
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remove copy pasted logic (#1446)
tested that the ninjago platforms and fire still works, tested that point of interest work as well Update PhantomPhysicsComponent.cpp
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dfb2fd93b4
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@ -156,84 +156,43 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
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//temp test
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//temp test
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if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
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if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 5.0f, 1.0f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 5.0f, 1.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
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} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
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// Move this down by 13.521004 units so it is still effectively at the same height as before
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m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f;
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// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
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// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
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m_dpEntity->SetScale(m_Scale);
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// Move this down by 13.521004 units so it is still effectively at the same height as before
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m_dpEntity->SetRotation(m_Rotation);
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m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f;
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
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} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
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} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
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} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
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} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
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m_dpEntity->SetScale(m_Scale);
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m_Position += m_Rotation.GetForwardVector() * 7.5f;
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 7.5f);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
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} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
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m_dpEntity->SetScale(m_Scale);
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m_Position += m_Rotation.GetForwardVector() * 6.0f;
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 6.0f);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
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} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
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} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
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} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_Position.y -= (111.467964f * m_Scale) / 2;
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m_Position.y -= (111.467964f * m_Scale) / 2;
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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} else {
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} else {
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//LOG("This one is supposed to have %s", info->physicsAsset.c_str());
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// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
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//add fallback cube:
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//add fallback cube:
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
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}
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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}
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}
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}
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}
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}
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PhantomPhysicsComponent::~PhantomPhysicsComponent() {
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PhantomPhysicsComponent::~PhantomPhysicsComponent() {
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