diff --git a/dGame/dComponents/PhantomPhysicsComponent.cpp b/dGame/dComponents/PhantomPhysicsComponent.cpp index b3021415..592c2a6b 100644 --- a/dGame/dComponents/PhantomPhysicsComponent.cpp +++ b/dGame/dComponents/PhantomPhysicsComponent.cpp @@ -156,83 +156,42 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon //temp test if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 5.0f, 1.0f); - - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - - dpWorld::AddEntity(m_dpEntity); } else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") { - // Move this down by 13.521004 units so it is still effectively at the same height as before - m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f; // TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem... m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - - dpWorld::AddEntity(m_dpEntity); + // Move this down by 13.521004 units so it is still effectively at the same height as before + m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f; } else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - dpWorld::AddEntity(m_dpEntity); } else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - dpWorld::AddEntity(m_dpEntity); } else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - dpWorld::AddEntity(m_dpEntity); } else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 7.5f); - dpWorld::AddEntity(m_dpEntity); + m_Position += m_Rotation.GetForwardVector() * 7.5f; } else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 6.0f); - dpWorld::AddEntity(m_dpEntity); + m_Position += m_Rotation.GetForwardVector() * 6.0f; } else if (info->physicsAsset == "env\\Ring_Trigger.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - dpWorld::AddEntity(m_dpEntity); } else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - dpWorld::AddEntity(m_dpEntity); } else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") { m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); m_Position.y -= (111.467964f * m_Scale) / 2; - m_dpEntity->SetPosition(m_Position); - dpWorld::AddEntity(m_dpEntity); } else { - //LOG("This one is supposed to have %s", info->physicsAsset.c_str()); + // LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str()); //add fallback cube: m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f); - m_dpEntity->SetScale(m_Scale); - m_dpEntity->SetRotation(m_Rotation); - m_dpEntity->SetPosition(m_Position); - dpWorld::AddEntity(m_dpEntity); } - + + m_dpEntity->SetScale(m_Scale); + m_dpEntity->SetRotation(m_Rotation); + m_dpEntity->SetPosition(m_Position); + dpWorld::AddEntity(m_dpEntity); } }