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refactor: Vendor inventory loading (#1163)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * address feedback * fix newline * oops * remove header * fix default and const for * he said make it a reference too, not just const
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@@ -277,7 +277,7 @@ void dZoneManager::LoadWorldConfig() {
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m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
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m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
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m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
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m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier");
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m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier", 0.1);
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m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
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m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
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m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
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