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	Revert "Add initial response msg and sending"
This reverts commit fb942e4692.
			
			
This commit is contained in:
		@@ -602,19 +602,6 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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	SendTeamInvite(other, player);
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	LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
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	bool failed = false;
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	for (const auto& ignore : other.ignoredPlayers) {
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		if (ignore.playerId == player.playerID) {
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			failed = true;
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			break;
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		}
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	}
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	ChatPackets::TeamInviteInitialResponse response{};
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	response.inviteFailedToSend = failed;
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	response.playerName = invitedPlayer.string;
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	ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
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}
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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@@ -628,7 +615,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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	LWOOBJID leaderID = LWOOBJID_EMPTY;
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	inStream.Read(leaderID);
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	LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
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	LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
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	if (declined) {
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		return;
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@@ -132,19 +132,3 @@ bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
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	return true;
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}
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void ChatPackets::TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitstream) const {
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	bitstream.Write<uint8_t>(inviteFailedToSend);
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	bitstream.Write(playerName);
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}
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void ChatPackets::SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr) {
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	CBITSTREAM;
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	BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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	bitStream.Write(targetID);
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	// Now write the actual packet
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	msg.WriteHeader(bitStream);
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	msg.Serialize(bitStream);
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	Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
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}
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@@ -46,19 +46,9 @@ namespace ChatPackets {
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		bool Deserialize(RakNet::BitStream& bitstream) override;
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	};
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	struct TeamInviteInitialResponse : public LUBitStream {
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		bool inviteFailedToSend{};
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		LUWString playerName{};
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		TeamInviteInitialResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
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		void Serialize(RakNet::BitStream& bitstream) const override;
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		// No Deserialize needed on our end
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	};
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	void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
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	void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
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	void SendMessageFail(const SystemAddress& sysAddr);
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	void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);
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};
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#endif // CHATPACKETS_H
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