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feat(mail): notify online recipients of new mail on any world
Mail sent to someone who is not in the sender's world (system mail with no address, and all player-to-player mail) now reaches them: the world sends a MailNotify (Chat::MAIL, unused until now) to the chat server, which passes it to the world the receiver is in, and that world sends the client its unread count with a NewMail NotificationResponse. Receivers in the same world are told directly. Player-to-player mail did not notify the receiver at all before. Replaces the TODO in Mail::SendMail. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -210,6 +210,13 @@ namespace Mail {
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void HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player);
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// Tells the receiver about their unread mail if they are a player in this world. Returns false if they are not.
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bool NotifyNewMailHere(LWOOBJID receiver);
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// Tells the receiver about their new mail wherever they are online: in this world directly, otherwise through the
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// chat server to the world they are in.
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void NotifyNewMail(LWOOBJID receiver);
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void SendMail(
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const Entity* recipient,
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const std::string& subject,
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