fix(buffs): remove equipment buffs with bFromUnEquip on unequip

Unequipping an item uncasts its equip skills; ApplyBuffBehavior::UnCast
now removes the buff with bFromUnEquip set, as live did (2014 captures:
RemoveBuff for buffs 3, 4, 5, 50 and 61 always carried bFromUnEquip,
and those are exactly the cancel_on_unequip buffs in the CDClient).

The client only drops a buff for such a removal when it was added with
cancelOnUnEquip (LWOBuffComponent::RemoveBuffIcon @ 0x00cf99b0), so
BuffComponent::RemoveBuff does the same to stay in step with it. Also
corrects the bFromRemoveBehavior comment: the client does not ignore the
message, it only removes buffs added with cancelOnRemoveBuff.

Replaces the TODO in InventoryComponent::RemoveBuff.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 08:27:22 -05:00
parent 8bf56dbdc3
commit 71ecd3737c
4 changed files with 10 additions and 3 deletions

View File

@@ -27,7 +27,9 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
if (buffComponent == nullptr) return;
buffComponent->RemoveBuff(m_BuffId);
// UnCast only runs when the item (or item set) that cast the buff is unequipped. Live servers sent those
// removals with bFromUnEquip set (2014 captures: buffs 3, 4, 5, 50 and 61, all cancel_on_unequip).
buffComponent->RemoveBuff(m_BuffId, true);
}
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {

View File

@@ -229,6 +229,10 @@ void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity
// If the buff is already scheduled to be removed, don't do it again
if (iter == m_Buffs.end() || m_BuffsToRemove.contains(id)) return;
// The client only removes a buff for an unequip when it was applied with cancelOnUnequip
// (LWOBuffComponent::RemoveBuffIcon @ 00cf99b0 in 1.10.64); keep the server's copy in step with it.
if (fromUnEquip && !iter->second.cancelOnUnequip) return;
if (!ignoreRefCount && !iter->second.cancelOnRemoveBuff) {
iter->second.refCount--;
LOG_DEBUG("refCount for buff %i is now %i", id, iter->second.refCount);

View File

@@ -1160,7 +1160,7 @@ void InventoryComponent::ApplyBuff(Item* item) const {
}
}
// TODO Something needs to send the remove buff GameMessage as well when it is unequipping items that would remove buffs.
// Uncasting the item's equip skills sends RemoveBuff (with bFromUnEquip) for the buffs they applied, see ApplyBuffBehavior::UnCast.
void InventoryComponent::RemoveBuff(Item* item) const {
const auto buffs = FindBuffs(item, false);

View File

@@ -223,7 +223,8 @@ namespace GameMessages {
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;
// DLU always sends false: setting it makes the client ignore the message.
// With either flag set the client only removes a buff that was added with the matching cancelOnRemoveBuff /
// cancelOnUnEquip (LWOBuffComponent::RemoveBuffIcon @ 00cf99b0 in 1.10.64).
bool bFromRemoveBehavior{ false };
bool bFromUnEquip{ false };
bool bRemoveImmunity{ false };