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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-11 18:48:26 +00:00
Change type and remove duplicate value
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@@ -1048,7 +1048,7 @@ bool DestroyableComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
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destroyableInfo.PushDebug<AMFIntValue>("DestructibleComponent DB Table Template ID") = m_ComponentID;
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if (m_CurrencyIndex == -1) {
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destroyableInfo.PushDebug<AMFIntValue>("Has Loot Currency") = false;
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destroyableInfo.PushDebug<AMFBoolValue>("Has Loot Currency") = false;
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} else {
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destroyableInfo.PushDebug<AMFIntValue>("Loot Currency ID") = m_CurrencyIndex;
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auto& detailedCoinInfo = destroyableInfo.PushDebug("Coin Info");
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@@ -1122,7 +1122,6 @@ bool DestroyableComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
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destroyableInfo.PushDebug<AMFStringValue>("Enemy Factions") = factionsStream.str();
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destroyableInfo.PushDebug<AMFBoolValue>("Is Smashable") = m_IsSmashable;
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destroyableInfo.PushDebug<AMFBoolValue>("Is Dead") = m_IsDead;
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destroyableInfo.PushDebug<AMFBoolValue>("Is Smashed") = m_IsSmashed;
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destroyableInfo.PushDebug<AMFBoolValue>("Is Module Assembly") = m_IsModuleAssembly;
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destroyableInfo.PushDebug<AMFDoubleValue>("Explode Factor") = m_ExplodeFactor;
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