fix: check a trade offer against the items the player holds

A trade used the LOT and the count from the offer as the player sent
it. The offer is now resolved when it arrives and again when the trade
completes: the LOT comes from the held item, the count stops at the
held count, and an offer that names an unknown item, the same item
twice or a count of 0 is refused. The other player only receives an
item that was taken from the offering player.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-11-10 12:57:58 -06:00
parent b88168f2ed
commit c0b7a8f643
5 changed files with 143 additions and 7 deletions

View File

@@ -13,7 +13,9 @@
#include "CharacterComponent.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include <algorithm>
#include <ranges>
#include <set>
namespace {
std::unique_ptr<Trade> g_EmptyTrade;
@@ -27,6 +29,26 @@ Trade::Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB) {
m_ParticipantB = participantB;
}
std::optional<std::vector<TradeItem>> Trade::ResolveOffer(
const std::vector<TradeItem>& offered,
const std::function<std::optional<HeldTradeItem>(LWOOBJID)>& findHeld) {
std::vector<TradeItem> resolved;
resolved.reserve(offered.size());
std::set<LWOOBJID> seen;
for (const auto& tradeItem : offered) {
// The client keeps its offer by item ID, so an item is only ever in it once
if (tradeItem.itemCount == 0 || !seen.insert(tradeItem.itemId).second) return std::nullopt;
const auto held = findHeld(tradeItem.itemId);
if (!held || held->count == 0) return std::nullopt;
resolved.push_back({ tradeItem.itemId, held->lot, std::min(tradeItem.itemCount, held->count) });
}
return resolved;
}
Trade::~Trade() {
}
@@ -149,6 +171,20 @@ void Trade::Complete() {
return;
}
// The inventories may have changed since the offers were made, so check the offers against them again
const auto holds = [](const InventoryComponent* const inventory) {
return [inventory](const LWOOBJID itemId) -> std::optional<HeldTradeItem> {
const auto* const item = inventory->FindItemById(itemId);
if (!item) return std::nullopt;
return HeldTradeItem{ item->GetLot(), item->GetCount() };
};
};
if (ResolveOffer(m_ItemsA, holds(inventoryA)) != m_ItemsA || ResolveOffer(m_ItemsB, holds(inventoryB)) != m_ItemsB) {
LOG("The items offered by %s and %s no longer match what they hold, aborting trade", characterA->GetName().c_str(), characterB->GetName().c_str());
return;
}
for (const auto& tradeItem : m_ItemsA) {
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
if (itemToRemove) {
@@ -194,7 +230,7 @@ void Trade::Complete() {
InventoryComponent* to, const LWOOBJID fromCharacter, const LWOOBJID toCharacter) {
for (const auto& tradeItem : items) {
auto* itemToRemove = from->FindItemById(tradeItem.itemId);
if (!itemToRemove) continue;
if (!itemToRemove || itemToRemove->GetCount() < tradeItem.itemCount) continue;
// A whole item keeps its data (subkey, config) but gets a new object id, as upstream: reusing the id would
// leave two objects with one id if the server stopped between the two players' saves. A stack merges into
@@ -203,17 +239,19 @@ void Trade::Complete() {
const auto config = itemToRemove->GetConfig();
const auto subKey = itemToRemove->GetSubKey();
const auto bound = itemToRemove->GetBound();
// Taking the whole stack removes the item, so read its LOT first
const LOT lot = itemToRemove->GetLot();
itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
fromMissions->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -static_cast<int32_t>(tradeItem.itemCount));
fromMissions->Progress(eMissionTaskType::GATHER, lot, LWOOBJID_EMPTY, "", -static_cast<int32_t>(tradeItem.itemCount));
// Live sent the trade's ID with the traded items
ReceiveItemOptions options{};
options.metrics.transactionId = tradeId;
const auto received = whole
? to->ReceiveItem(LWOOBJID_EMPTY, tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE, config, subKey, bound, options)
: to->ReceiveItem(LWOOBJID_EMPTY, tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE, {}, LWOOBJID_EMPTY, false, options);
? to->ReceiveItem(LWOOBJID_EMPTY, lot, tradeItem.itemCount, eLootSourceType::TRADE, config, subKey, bound, options)
: to->ReceiveItem(LWOOBJID_EMPTY, lot, tradeItem.itemCount, eLootSourceType::TRADE, {}, LWOOBJID_EMPTY, false, options);
EconomyLedger::RecordTransfer({ .method = IEconomyLedger::eTransferMethod::TRADE, .itemId = tradeItem.itemId, .newItemId = received.id,
.lot = tradeItem.itemLot, .count = tradeItem.itemCount, .fromCharacter = fromCharacter, .toCharacter = toCharacter, .zone = zone,
.lot = lot, .count = tradeItem.itemCount, .fromCharacter = fromCharacter, .toCharacter = toCharacter, .zone = zone,
.merged = received.merged });
}
};

View File

@@ -2,17 +2,39 @@
#include "Entity.h"
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <vector>
struct TradeItem {
LWOOBJID itemId;
LOT itemLot;
uint32_t itemCount;
bool operator==(const TradeItem& other) const = default;
};
// What a player holds of an item they offered
struct HeldTradeItem {
LOT lot;
uint32_t count;
};
class Trade {
public:
/**
* Checks the items a player offered against the items they hold.
* @param offered the items as the player sent them
* @param findHeld gives the held item with an ID, or nothing if the player has no such item
* @return the offer with every LOT taken from the held item and every count limited to the held count,
* or nothing if the offer names an item the player does not hold, the same item twice or a count of 0
*/
static std::optional<std::vector<TradeItem>> ResolveOffer(
const std::vector<TradeItem>& offered,
const std::function<std::optional<HeldTradeItem>(LWOOBJID)>& findHeld);
explicit Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB);
~Trade();

View File

@@ -9,6 +9,8 @@
#include "ePermissionMap.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "Logger.h"
#include "TradingManager.h"
#include "User.h"
@@ -233,8 +235,23 @@ namespace GameMessages {
if (trade == nullptr) return;
const auto* const inventoryComponent = entity.GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
// The LOT and the count the trade works with come from the items the player holds
const auto resolvedItems = Trade::ResolveOffer(items, [inventoryComponent](const LWOOBJID itemId) -> std::optional<HeldTradeItem> {
const auto* const item = inventoryComponent->FindItemById(itemId);
if (!item) return std::nullopt;
return HeldTradeItem{ item->GetLot(), item->GetCount() };
});
if (!resolvedItems) {
LOG("Trade update from (%llu) does not match the items they hold, ignoring it", entity.GetObjectID());
return;
}
trade->SetCoins(entity.GetObjectID(), i64Currency);
trade->SetItems(entity.GetObjectID(), items);
trade->SetItems(entity.GetObjectID(), *resolvedItems);
trade->SendUpdateToOther(entity.GetObjectID());
}

View File

@@ -19,7 +19,8 @@ SET(DGAMEMESSAGES_TESTS
"HotPropertyMessageTests.cpp"
"ClientMessagesTests.cpp"
"LoadSequenceTests.cpp"
"ChatRoutingTests.cpp")
"ChatRoutingTests.cpp"
"TradeOfferTests.cpp")
# Get the folder name and prepend it to the files above
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)

View File

@@ -0,0 +1,58 @@
#include <gtest/gtest.h>
#include <map>
#include "TradingManager.h"
namespace {
const std::map<LWOOBJID, HeldTradeItem> g_Held = {
{ 100, { 1727, 5 } },
{ 200, { 3040, 1 } },
};
std::optional<HeldTradeItem> FindHeld(const LWOOBJID itemId) {
const auto it = g_Held.find(itemId);
if (it == g_Held.end()) return std::nullopt;
return it->second;
}
}
TEST(TradeOfferTest, AnOfferOfHeldItemsIsKept) {
const std::vector<TradeItem> offered = { { 100, 1727, 3 }, { 200, 3040, 1 } };
const auto resolved = Trade::ResolveOffer(offered, FindHeld);
ASSERT_TRUE(resolved.has_value());
EXPECT_EQ(*resolved, offered);
}
TEST(TradeOfferTest, AnEmptyOfferIsKept) {
const auto resolved = Trade::ResolveOffer({}, FindHeld);
ASSERT_TRUE(resolved.has_value());
EXPECT_TRUE(resolved->empty());
}
TEST(TradeOfferTest, TheLotComesFromTheHeldItem) {
const auto resolved = Trade::ResolveOffer({ { 100, 7777, 2 } }, FindHeld);
ASSERT_TRUE(resolved.has_value());
ASSERT_EQ(resolved->size(), 1);
EXPECT_EQ(resolved->front().itemLot, 1727);
EXPECT_EQ(resolved->front().itemCount, 2);
}
TEST(TradeOfferTest, TheCountStopsAtTheHeldCount) {
const auto resolved = Trade::ResolveOffer({ { 100, 1727, 4000000000U } }, FindHeld);
ASSERT_TRUE(resolved.has_value());
ASSERT_EQ(resolved->size(), 1);
EXPECT_EQ(resolved->front().itemCount, 5);
}
TEST(TradeOfferTest, AnItemOfferedTwiceIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 100, 1727, 3 }, { 100, 1727, 3 } }, FindHeld).has_value());
}
TEST(TradeOfferTest, AnItemThePlayerDoesNotHoldIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 300, 1727, 1 } }, FindHeld).has_value());
}
TEST(TradeOfferTest, ACountOfZeroIsRefused) {
EXPECT_FALSE(Trade::ResolveOffer({ { 100, 1727, 0 } }, FindHeld).has_value());
}