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https://github.com/DarkflameUniverse/DarkflameServer.git
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update ldf logic
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@@ -2235,7 +2235,6 @@ void GameMessages::HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream&
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}
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filterCheck.name = GeneralUtils::UTF16ToWTF8(name);
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LOG("names %s desc %s", filterCheck.name.c_str(), filterCheck.description.c_str());
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if (filterCheck.name.empty() || filterCheck.description.empty()) return;
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PropertyManagementComponent::Instance()->UpdatePropertyDetails(filterCheck);
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}
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@@ -2666,7 +2665,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
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info.spawnerID = entity->GetObjectID();
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info.spawnerNodeID = 0;
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info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
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info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintID", blueprintID));
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info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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info.settings.push_back(new LDFData<int>(u"modelType", 2));
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info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
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