mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 01:18:07 +00:00
fix: more include changes
This commit is contained in:
@@ -15,6 +15,8 @@ include_directories(
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add_library(dGameBase ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_include_directories(dGameBase PUBLIC "." "dEntity"
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PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory")
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target_link_libraries(dGameBase
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PUBLIC dDatabase dPhysics
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INTERFACE dComponents dEntity)
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@@ -58,5 +58,12 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
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target_link_libraries(dBehaviors PUBLIC dPhysics)
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target_include_directories(dBehaviors PUBLIC ".")
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target_include_directories(dBehaviors PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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@@ -50,7 +50,16 @@ set(DGAME_DCOMPONENTS_SOURCES
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)
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
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target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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PUBLIC dPhysics dDatabase
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@@ -5,5 +5,18 @@ set(DGAME_DGAMEMESSAGES_SOURCES
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"PropertySelectQueryProperty.cpp")
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add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
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target_link_libraries(dGameMessages PUBLIC dDatabase)
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target_link_libraries(dGameMessages
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PUBLIC dDatabase
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INTERFACE dGameBase # TradingManager
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)
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target_include_directories(dGameMessages PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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@@ -6,4 +6,14 @@ set(DGAME_DINVENTORY_SOURCES
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"ItemSetPassiveAbility.cpp")
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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target_include_directories(dInventory PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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)
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target_link_libraries(dInventory INTERFACE dNet)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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@@ -5,4 +5,13 @@ set(DGAME_DMISSION_SOURCES
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add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
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target_link_libraries(dMission PUBLIC dDatabase)
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target_include_directories(dMission PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via LevelProgressionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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)
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target_precompile_headers(dMission REUSE_FROM dGameBase)
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@@ -13,4 +13,9 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
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endforeach()
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add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
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)
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target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
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@@ -10,6 +10,15 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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)
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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INTERFACE dZoneManager)
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