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Update dGame/dComponents/PropertyManagementComponent.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -940,7 +940,7 @@ void PropertyManagementComponent::OnPlayerPositionUpdateHandler(Entity* player,
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// Check velocity threshold (player must be active/moving)
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// Check velocity threshold (player must be active/moving)
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if (update.velocity.SquaredLength() < m_RepVelocityThreshold * m_RepVelocityThreshold) return;
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if (update.velocity.SquaredLength() < m_RepVelocityThreshold * m_RepVelocityThreshold) return;
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const auto playerId = player->GetObjectID();
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const auto playerId = character->GetID();
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auto& info = m_PlayerActivity[playerId];
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auto& info = m_PlayerActivity[playerId];
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// Check daily cap
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// Check daily cap
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