From bdb06b4706527a703fa77df75d4ccc8dd02339ee Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Sun, 5 Apr 2026 03:24:37 -0500 Subject: [PATCH] Update dGame/dComponents/PropertyManagementComponent.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- dGame/dComponents/PropertyManagementComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dGame/dComponents/PropertyManagementComponent.cpp b/dGame/dComponents/PropertyManagementComponent.cpp index 981c0ce4..6c17bc62 100644 --- a/dGame/dComponents/PropertyManagementComponent.cpp +++ b/dGame/dComponents/PropertyManagementComponent.cpp @@ -940,7 +940,7 @@ void PropertyManagementComponent::OnPlayerPositionUpdateHandler(Entity* player, // Check velocity threshold (player must be active/moving) if (update.velocity.SquaredLength() < m_RepVelocityThreshold * m_RepVelocityThreshold) return; - const auto playerId = player->GetObjectID(); + const auto playerId = character->GetID(); auto& info = m_PlayerActivity[playerId]; // Check daily cap