Implement Rocket Launch Lup Component

This commit is contained in:
Aaron Kimbre 2022-05-03 15:05:29 -05:00
parent 427c4a8c33
commit bd3e8aee51
8 changed files with 94 additions and 208 deletions

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@ -22,6 +22,7 @@
#include "Component.h" #include "Component.h"
#include "ControllablePhysicsComponent.h" #include "ControllablePhysicsComponent.h"
#include "RenderComponent.h" #include "RenderComponent.h"
#include "RocketLaunchLupComponent.h"
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "DestroyableComponent.h" #include "DestroyableComponent.h"
#include "BuffComponent.h" #include "BuffComponent.h"
@ -456,9 +457,10 @@ void Entity::Initialize()
else comp = new InventoryComponent(this); else comp = new InventoryComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp)); m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp));
} }
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP) > 0) { if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, nullptr)); auto comp = new RocketLaunchLupComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp));
} }
/** /**
@ -495,13 +497,6 @@ void Entity::Initialize()
std::string customScriptServer; std::string customScriptServer;
bool hasCustomServerScript = false; bool hasCustomServerScript = false;
// Custom script for the LUP teleporter
if (m_TemplateID == 14333)
{
hasCustomServerScript = true;
customScriptServer = "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua";
}
const auto customScriptServerName = GetVarAsString(u"custom_script_server"); const auto customScriptServerName = GetVarAsString(u"custom_script_server");
const auto customScriptClientName = GetVarAsString(u"custom_script_client"); const auto customScriptClientName = GetVarAsString(u"custom_script_client");

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@ -0,0 +1,55 @@
#include "RocketLaunchLupComponent.h"
#include "CDClientDatabase.h"
#include "RocketLaunchpadControlComponent.h"
#include "CharacterComponent.h"
#include "Item.h"
RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) {
m_Parent = parent;
// get the lup worlds from the cdclient
std::string query = "SELECT * FROM LUPZoneIDs;";
auto results = CDClientDatabase::ExecuteQuery(query);
while (!results.eof()) {
// fallback to 1600 incase there is an issue
m_LUPWorlds.push_back(results.getIntField(0, 1600));
results.nextRow();
}
results.finalize();
}
RocketLaunchLupComponent::~RocketLaunchLupComponent() {
if (!m_rocket) return;
// when we exit the ui we need to unequip the rocket
m_rocket->UnEquip();
}
void RocketLaunchLupComponent::OnUse(Entity* originator) {
// the LUP world menu is just the property menu, the client knows how to handle it
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
// get the rocket to "equip" it so we are holding it
// taken from the RocketLaunchControlComponent
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
auto* characterComponent = originator->GetComponent<CharacterComponent>();
if (!inventoryComponent || !characterComponent) return;
m_rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
if (!m_rocket) return;
m_rocket->Equip(true);
}
void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr) {
if (m_rocket) m_rocket->UnEquip();
// Add one to index because the actual LUP worlds start at index 1.
index++;
auto* rocketLaunchpadControlComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
if (!rocketLaunchpadControlComponent) return;
rocketLaunchpadControlComponent->Launch(originator, LWOOBJID_EMPTY, m_LUPWorlds[index], 0);
}

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@ -0,0 +1,25 @@
#pragma once
#include "Entity.h"
#include "GameMessages.h"
#include "Component.h"
#include "Item.h"
/**
* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
*
*/
class RocketLaunchLupComponent : public Component {
public:
static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_ROCKET_LAUNCH_LUP;
RocketLaunchLupComponent(Entity* parent);
~RocketLaunchLupComponent() override;
void OnUse(Entity* originator) override;
void OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr);
private:
std::vector<LWOMAPID> m_LUPWorlds {};
Item* m_rocket = nullptr;
};

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@ -26,6 +26,7 @@
#include "TeamManager.h" #include "TeamManager.h"
#include "ChatPackets.h" #include "ChatPackets.h"
#include "GameConfig.h" #include "GameConfig.h"
#include "RocketLaunchLupComponent.h"
#include <sstream> #include <sstream>
#include <future> #include <future>
@ -2726,10 +2727,15 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
auto* player = Player::GetPlayer(sysAddr); auto* player = Player::GetPlayer(sysAddr);
auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>(); auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
if (entranceComponent != nullptr) {
entranceComponent->OnEnterProperty(player, index, returnToZone, sysAddr);
return;
}
if (entranceComponent == nullptr) return; auto rocketLaunchLupComponent = entity->GetComponent<RocketLaunchLupComponent>();
if (rocketLaunchLupComponent) {
entranceComponent->OnEnterProperty(player, index, returnToZone, sysAddr); rocketLaunchLupComponent->OnSelectWorld(player, index, sysAddr);
}
} }
void GameMessages::HandleSetConsumableItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) void GameMessages::HandleSetConsumableItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr)

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@ -19,21 +19,6 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
if (button == 1) if (button == 1)
{ {
if (self->GetLOT() == 14333)
{
auto* rocketLaunchComponent = self->GetComponent<RocketLaunchpadControlComponent>();
if (rocketLaunchComponent == nullptr)
{
return;
}
const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
rocketLaunchComponent->Launch(player, LWOOBJID_EMPTY, std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
return;
}
GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), player->GetObjectID(), GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), player->GetObjectID(),
true, true, true, true, true, true, true true, true, true, true, true, true, true

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@ -203,7 +203,6 @@
#include "NtSleepingGuard.h" #include "NtSleepingGuard.h"
// DLU Scripts // DLU Scripts
#include "SbLupTeleport.h"
#include "DLUVanityNPC.h" #include "DLUVanityNPC.h"
// AM Scripts // AM Scripts
@ -767,8 +766,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new NjNyaMissionitems(); script = new NjNyaMissionitems();
//DLU: //DLU:
else if (scriptName == "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua")
script = new SbLupTeleport();
else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua") else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
script = new DLUVanityNPC(); script = new DLUVanityNPC();

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@ -1,154 +0,0 @@
#include "SbLupTeleport.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
void SbLupTeleport::OnStartup(Entity* self)
{
self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
self->SetVar(u"choiceZone", m_ChoiceZoneID);
self->SetVar(u"teleportAnim", m_TeleportAnim);
self->SetVar(u"teleportString", m_TeleportString);
self->SetVar(u"spawnPoint", m_SpawnPoint);
args = {};
AMFStringValue* callbackClient = new AMFStringValue();
callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
args.InsertValue("callbackClient", callbackClient);
AMFStringValue* strIdentifier = new AMFStringValue();
strIdentifier->SetStringValue("choiceDoor");
args.InsertValue("strIdentifier", strIdentifier);
AMFStringValue* title = new AMFStringValue();
title->SetStringValue("%[LUP_Starbase3001_Launchpad]");
args.InsertValue("title", title);
AMFArrayValue* choiceOptions = new AMFArrayValue();
{
AMFArrayValue* nsArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Deep_Freeze.dds");
nsArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1601_DisplayDescription]");
nsArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1601");
nsArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1601_summary]");
nsArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(nsArgs);
}
{
AMFArrayValue* ntArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Robot_City.dds");
ntArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1602_DisplayDescription]");
ntArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1602");
ntArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1602_summary]");
ntArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(ntArgs);
}
{
AMFArrayValue* ntArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Moon_Base.dds");
ntArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1603_DisplayDescription]");
ntArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1603");
ntArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1603_summary]");
ntArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(ntArgs);
}
{
AMFArrayValue* ntArgs = new AMFArrayValue();
AMFStringValue* image = new AMFStringValue();
image->SetStringValue("textures/ui/zone_thumnails/Porto_Bello.dds");
ntArgs->InsertValue("image", image);
AMFStringValue* caption = new AMFStringValue();
caption->SetStringValue("%[ZoneTable_1604_DisplayDescription]");
ntArgs->InsertValue("caption", caption);
AMFStringValue* identifier = new AMFStringValue();
identifier->SetStringValue("zoneID_1604");
ntArgs->InsertValue("identifier", identifier);
AMFStringValue* tooltipText = new AMFStringValue();
tooltipText->SetStringValue("%[ZoneTable_1604_summary]");
ntArgs->InsertValue("tooltipText", tooltipText);
choiceOptions->PushBackValue(ntArgs);
}
args.InsertValue("options", choiceOptions);
}
void SbLupTeleport::OnUse(Entity* self, Entity* user)
{
auto* player = user;
//if (CheckChoice(self, player))
{
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
}
/*else
{
BaseOnUse(self, player);
}*/
}
void SbLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
{
BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
}
void SbLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
{
BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
}
void SbLupTeleport::OnTimerDone(Entity* self, std::string timerName)
{
BaseOnTimerDone(self, timerName);
}
void SbLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
{
BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
}

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@ -1,23 +0,0 @@
#pragma once
#include "CppScripts.h"
#include "ChooseYourDestinationNsToNt.h"
#include "BaseConsoleTeleportServer.h"
#include "AMFFormat.h"
class SbLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
{
public:
void OnStartup(Entity* self) override;
void OnUse(Entity* self, Entity* user) override;
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
private:
int32_t m_ChoiceZoneID = 1600;
std::string m_SpawnPoint = "NS_LW";
std::u16string m_TeleportAnim = u"lup-teleport";
std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION";
AMFArrayValue args = {};
};