mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Implement Rocket Launch Lup Component
This commit is contained in:
@@ -19,21 +19,6 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
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if (button == 1)
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{
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if (self->GetLOT() == 14333)
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{
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auto* rocketLaunchComponent = self->GetComponent<RocketLaunchpadControlComponent>();
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if (rocketLaunchComponent == nullptr)
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{
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return;
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}
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const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
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rocketLaunchComponent->Launch(player, LWOOBJID_EMPTY, std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
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return;
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}
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GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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@@ -203,7 +203,6 @@
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#include "NtSleepingGuard.h"
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// DLU Scripts
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#include "SbLupTeleport.h"
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#include "DLUVanityNPC.h"
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// AM Scripts
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@@ -767,8 +766,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new NjNyaMissionitems();
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//DLU:
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else if (scriptName == "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua")
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script = new SbLupTeleport();
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else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
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script = new DLUVanityNPC();
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@@ -1,154 +0,0 @@
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#include "SbLupTeleport.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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void SbLupTeleport::OnStartup(Entity* self)
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{
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self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"spawnPoint", m_SpawnPoint);
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args = {};
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AMFStringValue* callbackClient = new AMFStringValue();
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callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
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args.InsertValue("callbackClient", callbackClient);
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AMFStringValue* strIdentifier = new AMFStringValue();
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strIdentifier->SetStringValue("choiceDoor");
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args.InsertValue("strIdentifier", strIdentifier);
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AMFStringValue* title = new AMFStringValue();
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title->SetStringValue("%[LUP_Starbase3001_Launchpad]");
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args.InsertValue("title", title);
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AMFArrayValue* choiceOptions = new AMFArrayValue();
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{
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AMFArrayValue* nsArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Deep_Freeze.dds");
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nsArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1601_DisplayDescription]");
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nsArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1601");
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nsArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1601_summary]");
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nsArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(nsArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Robot_City.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1602_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1602");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1602_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Moon_Base.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1603_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1603");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1603_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Porto_Bello.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1604_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1604");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1604_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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args.InsertValue("options", choiceOptions);
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}
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void SbLupTeleport::OnUse(Entity* self, Entity* user)
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{
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auto* player = user;
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//if (CheckChoice(self, player))
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{
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
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}
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/*else
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{
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BaseOnUse(self, player);
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}*/
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}
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void SbLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
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{
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void SbLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
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{
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BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
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}
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void SbLupTeleport::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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}
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void SbLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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@@ -1,23 +0,0 @@
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#pragma once
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#include "CppScripts.h"
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#include "ChooseYourDestinationNsToNt.h"
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#include "BaseConsoleTeleportServer.h"
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#include "AMFFormat.h"
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class SbLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
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{
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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int32_t m_ChoiceZoneID = 1600;
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std::string m_SpawnPoint = "NS_LW";
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std::u16string m_TeleportAnim = u"lup-teleport";
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std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION";
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AMFArrayValue args = {};
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};
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