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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Implement Rocket Launch Lup Component
This commit is contained in:
@@ -22,6 +22,7 @@
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#include "Component.h"
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#include "ControllablePhysicsComponent.h"
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#include "RenderComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "BuffComponent.h"
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@@ -456,9 +457,10 @@ void Entity::Initialize()
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else comp = new InventoryComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, nullptr));
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// if this component exists, then we initialize it. it's value is always 0
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) {
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auto comp = new RocketLaunchLupComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp));
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}
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/**
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@@ -495,13 +497,6 @@ void Entity::Initialize()
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std::string customScriptServer;
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bool hasCustomServerScript = false;
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// Custom script for the LUP teleporter
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if (m_TemplateID == 14333)
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{
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hasCustomServerScript = true;
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customScriptServer = "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua";
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}
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const auto customScriptServerName = GetVarAsString(u"custom_script_server");
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const auto customScriptClientName = GetVarAsString(u"custom_script_client");
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55
dGame/dComponents/RocketLaunchLupComponent.cpp
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55
dGame/dComponents/RocketLaunchLupComponent.cpp
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@@ -0,0 +1,55 @@
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#include "RocketLaunchLupComponent.h"
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#include "CDClientDatabase.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "CharacterComponent.h"
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#include "Item.h"
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RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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// get the lup worlds from the cdclient
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std::string query = "SELECT * FROM LUPZoneIDs;";
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auto results = CDClientDatabase::ExecuteQuery(query);
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while (!results.eof()) {
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// fallback to 1600 incase there is an issue
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m_LUPWorlds.push_back(results.getIntField(0, 1600));
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results.nextRow();
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}
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results.finalize();
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}
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RocketLaunchLupComponent::~RocketLaunchLupComponent() {
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if (!m_rocket) return;
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// when we exit the ui we need to unequip the rocket
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m_rocket->UnEquip();
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}
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void RocketLaunchLupComponent::OnUse(Entity* originator) {
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// the LUP world menu is just the property menu, the client knows how to handle it
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
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// get the rocket to "equip" it so we are holding it
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// taken from the RocketLaunchControlComponent
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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auto* characterComponent = originator->GetComponent<CharacterComponent>();
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if (!inventoryComponent || !characterComponent) return;
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m_rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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if (!m_rocket) return;
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m_rocket->Equip(true);
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}
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void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr) {
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if (m_rocket) m_rocket->UnEquip();
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// Add one to index because the actual LUP worlds start at index 1.
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index++;
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auto* rocketLaunchpadControlComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
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if (!rocketLaunchpadControlComponent) return;
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rocketLaunchpadControlComponent->Launch(originator, LWOOBJID_EMPTY, m_LUPWorlds[index], 0);
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}
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25
dGame/dComponents/RocketLaunchLupComponent.h
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25
dGame/dComponents/RocketLaunchLupComponent.h
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@@ -0,0 +1,25 @@
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#pragma once
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Component.h"
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#include "Item.h"
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/**
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* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
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*
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*/
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class RocketLaunchLupComponent : public Component {
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public:
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static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_ROCKET_LAUNCH_LUP;
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RocketLaunchLupComponent(Entity* parent);
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~RocketLaunchLupComponent() override;
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void OnUse(Entity* originator) override;
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void OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr);
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private:
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std::vector<LWOMAPID> m_LUPWorlds {};
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Item* m_rocket = nullptr;
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};
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@@ -26,6 +26,7 @@
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#include "TeamManager.h"
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#include "ChatPackets.h"
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#include "GameConfig.h"
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#include "RocketLaunchLupComponent.h"
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#include <sstream>
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#include <future>
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@@ -2726,10 +2727,15 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
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auto* player = Player::GetPlayer(sysAddr);
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auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
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if (entranceComponent != nullptr) {
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entranceComponent->OnEnterProperty(player, index, returnToZone, sysAddr);
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return;
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}
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if (entranceComponent == nullptr) return;
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entranceComponent->OnEnterProperty(player, index, returnToZone, sysAddr);
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auto rocketLaunchLupComponent = entity->GetComponent<RocketLaunchLupComponent>();
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if (rocketLaunchLupComponent) {
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rocketLaunchLupComponent->OnSelectWorld(player, index, sysAddr);
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}
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}
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void GameMessages::HandleSetConsumableItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr)
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