mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
Merge branch 'main' into components-wheeeee
This commit is contained in:
commit
bcbc5882dc
@ -19,34 +19,47 @@ HavokVehiclePhysicsComponent::~HavokVehiclePhysicsComponent() {
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}
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void HavokVehiclePhysicsComponent::SetPosition(const NiPoint3& pos) {
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if (pos == m_Position) return;
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m_DirtyPosition = true;
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m_Position = pos;
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}
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void HavokVehiclePhysicsComponent::SetRotation(const NiQuaternion& rot) {
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if (rot == m_Rotation) return;
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m_DirtyPosition = true;
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m_Rotation = rot;
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}
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void HavokVehiclePhysicsComponent::SetVelocity(const NiPoint3& vel) {
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if (vel == m_Velocity) return;
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m_DirtyPosition = true;
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m_Velocity = vel;
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}
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void HavokVehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
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if (vel == m_AngularVelocity) return;
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m_DirtyPosition = true;
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m_AngularVelocity = vel;
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}
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void HavokVehiclePhysicsComponent::SetIsOnGround(bool val) {
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if (val == m_IsOnGround) return;
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m_DirtyPosition = true;
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m_IsOnGround = val;
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}
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void HavokVehiclePhysicsComponent::SetIsOnRail(bool val) {
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if (val == m_IsOnRail) return;
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m_DirtyPosition = true;
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m_IsOnRail = val;
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}
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void HavokVehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
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if (m_RemoteInputInfo == remoteInputInfo) return;
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this->m_RemoteInputInfo = remoteInputInfo;
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m_DirtyRemoteInput = true;
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}
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void HavokVehiclePhysicsComponent::SetDirtyPosition(bool val) {
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m_DirtyPosition = val;
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}
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@ -63,9 +76,15 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
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outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
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if (bIsInitialUpdate || m_DirtyPosition) {
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outBitStream->Write(m_Position);
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m_DirtyPosition = false;
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outBitStream->Write(m_Position.x);
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outBitStream->Write(m_Position.y);
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outBitStream->Write(m_Position.z);
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outBitStream->Write(m_Rotation);
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outBitStream->Write(m_Rotation.x);
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outBitStream->Write(m_Rotation.y);
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outBitStream->Write(m_Rotation.z);
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outBitStream->Write(m_Rotation.w);
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outBitStream->Write(m_IsOnGround);
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outBitStream->Write(m_IsOnRail);
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@ -73,20 +92,33 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
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outBitStream->Write(bIsInitialUpdate || m_DirtyVelocity);
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if (bIsInitialUpdate || m_DirtyVelocity) {
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outBitStream->Write(m_Velocity);
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outBitStream->Write(m_Velocity.x);
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outBitStream->Write(m_Velocity.y);
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outBitStream->Write(m_Velocity.z);
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m_DirtyVelocity = false;
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}
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outBitStream->Write(bIsInitialUpdate || m_DirtyAngularVelocity);
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if (bIsInitialUpdate || m_DirtyAngularVelocity) {
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outBitStream->Write(m_AngularVelocity);
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outBitStream->Write(m_AngularVelocity.x);
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outBitStream->Write(m_AngularVelocity.y);
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outBitStream->Write(m_AngularVelocity.z);
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m_DirtyAngularVelocity = false;
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}
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outBitStream->Write0();
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outBitStream->Write0(); // local_space_info. TODO: Implement this
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outBitStream->Write0();
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outBitStream->Write(m_DirtyRemoteInput || bIsInitialUpdate); // remote_input_info
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if (m_DirtyRemoteInput || bIsInitialUpdate) {
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outBitStream->Write(m_RemoteInputInfo.m_RemoteInputX);
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outBitStream->Write(m_RemoteInputInfo.m_RemoteInputY);
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outBitStream->Write(m_RemoteInputInfo.m_IsPowersliding);
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outBitStream->Write(m_RemoteInputInfo.m_IsModified);
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m_DirtyRemoteInput = false;
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}
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outBitStream->Write(0.0f);
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outBitStream->Write(125.0f); // remote_input_ping TODO: Figure out how this should be calculated as it seems to be constant through the whole race.
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if (!bIsInitialUpdate) {
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outBitStream->Write0();
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@ -95,7 +127,7 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
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if (bIsInitialUpdate) {
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outBitStream->Write<uint8_t>(m_EndBehavior);
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outBitStream->Write1();
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outBitStream->Write1(); // is input locked?
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}
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outBitStream->Write0();
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@ -104,7 +136,6 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
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void HavokVehiclePhysicsComponent::Update(float deltaTime) {
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if (m_SoftUpdate > 5) {
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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m_SoftUpdate = 0;
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} else {
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m_SoftUpdate += deltaTime;
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@ -5,6 +5,24 @@
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#include "Component.h"
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#include "eReplicaComponentType.h"
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struct RemoteInputInfo {
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void operator=(const RemoteInputInfo& other) {
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m_RemoteInputX = other.m_RemoteInputX;
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m_RemoteInputY = other.m_RemoteInputY;
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m_IsPowersliding = other.m_IsPowersliding;
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m_IsModified = other.m_IsModified;
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}
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bool operator==(const RemoteInputInfo& other) {
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return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
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}
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float m_RemoteInputX;
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float m_RemoteInputY;
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bool m_IsPowersliding;
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bool m_IsModified;
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};
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/**
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* Physics component for vehicles.
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*/
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@ -94,6 +112,7 @@ public:
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void SetDirtyPosition(bool val);
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void SetDirtyVelocity(bool val);
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void SetDirtyAngularVelocity(bool val);
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void SetRemoteInputInfo(const RemoteInputInfo&);
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private:
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bool m_DirtyPosition;
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@ -110,4 +129,6 @@ private:
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float m_SoftUpdate = 0;
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uint32_t m_EndBehavior;
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RemoteInputInfo m_RemoteInputInfo;
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bool m_DirtyRemoteInput;
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};
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@ -38,7 +38,7 @@
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#include "CDObjectSkillsTable.h"
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#include "CDSkillBehaviorTable.h"
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document): Component(parent) {
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
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this->m_Dirty = true;
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this->m_Equipped = {};
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this->m_Pushed = {};
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@ -830,14 +830,22 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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const auto position = m_ParentEntity->GetPosition();
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for (auto* lauchPad : rocketLauchPads) {
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if (Vector3::DistanceSquared(lauchPad->GetPosition(), position) > 13 * 13) continue;
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for (auto* launchPad : rocketLauchPads) {
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if (!launchPad) continue;
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auto prereq = launchPad->GetVarAsString(u"rocketLaunchPreCondition");
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if (!prereq.empty()) {
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PreconditionExpression expression(prereq);
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if (!expression.Check(m_ParentEntity)) continue;
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}
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if (Vector3::DistanceSquared(launchPad->GetPosition(), position) > 13 * 13) continue;
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auto* characterComponent = m_ParentEntity->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) characterComponent->SetLastRocketItemID(item->GetId());
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lauchPad->OnUse(m_ParentEntity);
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launchPad->OnUse(m_ParentEntity);
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break;
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}
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@ -122,8 +122,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
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// Make sure the player is at the correct position.
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GameMessages::SendTeleport(player->GetObjectID(), startPosition,
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startRotation, player->GetSystemAddress(), true,
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true);
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startRotation, player->GetSystemAddress(), true);
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// Spawn the vehicle entity.
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@ -238,11 +237,9 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
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// Make sure everything has the correct position.
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GameMessages::SendTeleport(player->GetObjectID(), startPosition,
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startRotation, player->GetSystemAddress(), true,
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true);
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startRotation, player->GetSystemAddress(), true);
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GameMessages::SendTeleport(carEntity->GetObjectID(), startPosition,
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startRotation, player->GetSystemAddress(), true,
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true);
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startRotation, player->GetSystemAddress(), true);
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}
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void RacingControlComponent::OnRacingClientReady(Entity* player) {
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@ -629,7 +626,7 @@ void RacingControlComponent::Update(float deltaTime) {
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GameMessages::SendTeleport(
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player.playerID, player.respawnPosition,
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player.respawnRotation,
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playerEntity->GetSystemAddress(), true, true);
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playerEntity->GetSystemAddress(), true);
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vehicle->SetPosition(player.respawnPosition);
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vehicle->SetRotation(player.respawnRotation);
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@ -120,7 +120,7 @@ void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const Syste
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SEND_PACKET;
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}
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void GameMessages::SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation, bool noGravTeleport) {
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void GameMessages::SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectID);
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@ -141,7 +141,6 @@ void GameMessages::SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, c
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bitStream.Write(pos.y);
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bitStream.Write(pos.z);
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bitStream.Write(bUseNavmesh);
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bitStream.Write(noGravTeleport);
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bitStream.Write(rot.w != 1.0f);
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if (rot.w != 1.0f) bitStream.Write(rot.w);
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@ -40,7 +40,7 @@ enum class eRebuildState : uint32_t;
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namespace GameMessages {
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class PropertyDataMessage;
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void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
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void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false, bool noGravTeleport = true);
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void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
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void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f);
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void SendPlayerReady(Entity* entity, const SystemAddress& sysAddr);
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void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
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@ -119,7 +119,7 @@ void VanityUtilities::SpawnVanity() {
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auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>();
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if (scriptComponent != nullptr) {
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if (scriptComponent && !npc.m_Script.empty()) {
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scriptComponent->SetScript(npc.m_Script);
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for (const auto& npc : npc.m_Flags) {
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@ -162,7 +162,7 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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if (inventoryComponent && !inventory.empty()) {
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inventoryComponent->SetNPCItems(inventory);
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}
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@ -136,6 +136,33 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
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inStream.Read(angVelocity.z);
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}
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// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
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bool hasLocalSpaceInfo{};
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LWOOBJID objectId{};
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NiPoint3 localSpacePosition{};
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bool hasLinearVelocity{};
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NiPoint3 linearVelocity{};
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if (inStream.Read(hasLocalSpaceInfo) && hasLocalSpaceInfo) {
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inStream.Read(objectId);
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inStream.Read(localSpacePosition.x);
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inStream.Read(localSpacePosition.y);
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inStream.Read(localSpacePosition.z);
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if (inStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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inStream.Read(linearVelocity.x);
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inStream.Read(linearVelocity.y);
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inStream.Read(linearVelocity.z);
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}
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}
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bool hasRemoteInputInfo{};
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RemoteInputInfo remoteInput{};
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if (inStream.Read(hasRemoteInputInfo) && hasRemoteInputInfo) {
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inStream.Read(remoteInput.m_RemoteInputX);
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inStream.Read(remoteInput.m_RemoteInputY);
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inStream.Read(remoteInput.m_IsPowersliding);
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inStream.Read(remoteInput.m_IsModified);
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}
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bool updateChar = true;
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if (possessorComponent != nullptr) {
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@ -150,9 +177,6 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
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auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
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if (havokVehiclePhysicsComponent != nullptr) {
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// This is flipped for whatever reason
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rotation = NiQuaternion(rotation.z, rotation.y, rotation.x, rotation.w);
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havokVehiclePhysicsComponent->SetPosition(position);
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havokVehiclePhysicsComponent->SetRotation(rotation);
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havokVehiclePhysicsComponent->SetIsOnGround(onGround);
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@ -161,6 +185,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
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havokVehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
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havokVehiclePhysicsComponent->SetAngularVelocity(angVelocity);
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havokVehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
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havokVehiclePhysicsComponent->SetRemoteInputInfo(remoteInput);
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} else {
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// Need to get the mount's controllable physics
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auto* controllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
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@ -43,15 +43,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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// Hacky fix for odd rotations
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auto mastName = self->GetVar<std::u16string>(u"MastName");
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if (mastName == u"Elephant") {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
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} else if (mastName == u"Jail") {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
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} else if (mastName == u""){
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 203.0f, player->GetSystemAddress());
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}
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
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const auto leanIn = self->GetVar<float>(u"LeanIn");
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@ -6,8 +6,7 @@ void BaseFootRaceManager::OnStartup(Entity* self) {
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// TODO: Add to FootRaceStarter group
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}
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void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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const auto splitArguments = GeneralUtils::SplitString(args, '_');
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if (splitArguments.size() > 1) {
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@ -37,7 +36,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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if (param2 != -1) // Certain footraces set a flag
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character->SetPlayerFlag(static_cast<uint32_t>(param2), true);
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character->SetPlayerFlag(param2, true);
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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@ -30,12 +30,6 @@ public:
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struct SceneObjectDataChunk {
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std::map<LWOOBJID, SceneObject> objects;
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SceneObject& GetObject(LWOOBJID id) {
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for (std::map<LWOOBJID, SceneObject>::iterator it = objects.begin(); it != objects.end(); ++it) {
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if (it->first == id) return it->second;
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}
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}
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const void PrintAllObjects() {
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for (std::map<LWOOBJID, SceneObject>::iterator it = objects.begin(); it != objects.end(); ++it) {
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std::cout << "\t ID: " << it->first << " LOT: " << it->second.lot << std::endl;
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@ -1,4 +1,4 @@
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FROM gcc:11 as build
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FROM gcc:12 as build
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WORKDIR /build
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@ -40,7 +40,7 @@ RUN echo "Build server" && \
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cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
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make -j $BUILD_THREADS
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FROM gcc:11 as runtime
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FROM gcc:12 as runtime
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RUN --mount=type=cache,id=runtime-apt-cache,target=/var/cache/apt \
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apt update && \
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