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try fixing macos build
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@@ -102,7 +102,7 @@ void VanityUtilities::SpawnVanity() {
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}
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LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& location) {
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SceneObject obj {};
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SceneObject obj{};
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obj.lot = object.m_LOT;
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// guratantee we have no collisions
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do {
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