diff --git a/CMakePresets.json b/CMakePresets.json index e7850520..6736629b 100644 --- a/CMakePresets.json +++ b/CMakePresets.json @@ -211,7 +211,6 @@ "configurePreset": "macos-debug", "displayName": "[Debug] MacOS", "description": "This preset is used to build in debug mode on MacOS", - "configuration": "Debug", "jobs": 2 }, { @@ -219,7 +218,6 @@ "configurePreset": "macos-release", "displayName": "[Release] MacOS", "description": "This preset is used to build in release mode on MacOS", - "configuration": "Release", "jobs": 2 } ], diff --git a/dGame/dUtilities/VanityUtilities.cpp b/dGame/dUtilities/VanityUtilities.cpp index 54daa492..4f288747 100644 --- a/dGame/dUtilities/VanityUtilities.cpp +++ b/dGame/dUtilities/VanityUtilities.cpp @@ -102,7 +102,7 @@ void VanityUtilities::SpawnVanity() { } LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& location) { - SceneObject obj {}; + SceneObject obj{}; obj.lot = object.m_LOT; // guratantee we have no collisions do {