mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-08 22:07:10 +00:00
Merge pull request #525 from EmosewaMC/money-fix
Serialize ape when changing armor value
This commit is contained in:
commit
bbedf5d174
@ -49,7 +49,7 @@ void BaseEnemyApe::OnTimerDone(Entity *self, std::string timerName) {
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1);
|
||||
StunApe(self, false);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user